My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Ice Wizard Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Ice Wizard Electro Wizard Magic Archer
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Electro Dragon Ice Wizard Electro Wizard Magic Archer
Fireball
Firecracker Electro Dragon Ice Wizard Electro Wizard Magic Archer
Poison
Firecracker Electro Dragon Ice Wizard Electro Wizard Magic Archer
Lightning
Electro Dragon Ice Wizard Electro Wizard Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Freeze Electro Dragon Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Freeze Electro Dragon Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Freeze Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Ice Wizard Freeze Electro Wizard Magic Archer Electro Dragon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Ice Wizard Freeze Electro Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mega Knight
Rocket
Freeze
Electro Dragon
Ice Wizard Magic Archer Mega Knight
Ice Wizard
Electro Dragon
Electro Wizard
Magic Archer Mega Knight
Magic Archer
Electro Dragon Electro Wizard Mega Knight
Mega Knight
Firecracker Electro Dragon Electro Wizard Magic Archer

Defense Synergies 0 12

Firecracker
Electro Dragon Ice Wizard Electro Wizard Mega Knight
Rocket
Freeze
Electro Wizard Mega Knight
Electro Dragon
Firecracker Ice Wizard Electro Wizard
Ice Wizard
Firecracker Electro Dragon Mega Knight
Electro Wizard
Firecracker Freeze Electro Dragon Magic Archer Mega Knight
Magic Archer
Electro Wizard Mega Knight
Mega Knight
Firecracker Freeze Ice Wizard Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Electro Dragon Electro Wizard Magic Archer
Firecracker Electro Dragon Ice Wizard Electro Wizard Mega Knight
Rocket Mega Knight Freeze Electro Dragon Ice Wizard Electro Wizard
Firecracker Electro Dragon Ice Wizard Electro Wizard Mega Knight
Firecracker Rocket Mega Knight
Freeze Firecracker Electro Dragon Ice Wizard Electro Wizard Magic Archer Mega Knight
Rocket Electro Wizard Firecracker Freeze Electro Dragon Ice Wizard Magic Archer
Rocket Electro Dragon Electro Wizard Magic Archer Mega Knight
Ice Wizard
Firecracker Ice Wizard Electro Wizard Mega Knight
Ice Wizard Electro Wizard Firecracker Freeze Electro Dragon Magic Archer Mega Knight
Firecracker Electro Dragon Ice Wizard Electro Wizard Magic Archer
Mega Knight Rocket Freeze Electro Dragon Ice Wizard Electro Wizard
Rocket Mega Knight Firecracker Freeze Electro Dragon Electro Wizard Magic Archer
Electro Wizard Mega Knight
Rocket Freeze Electro Wizard Mega Knight
Mega Knight Firecracker Electro Dragon Electro Wizard
Mega Knight Firecracker Electro Dragon Ice Wizard Electro Wizard Magic Archer
Freeze Firecracker Electro Dragon Ice Wizard Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mega Knight Firecracker Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Firecracker Rocket Electro Dragon Magic Archer Mega Knight
Mega Knight Rocket Electro Dragon Electro Wizard
Rocket Mega Knight Electro Wizard
Mega Knight
Firecracker Rocket Freeze Electro Dragon Ice Wizard Electro Wizard Magic Archer
Rocket Ice Wizard Electro Wizard
Mega Knight
Rocket Freeze Electro Dragon Electro Wizard Mega Knight Firecracker Magic Archer
Mega Knight Electro Dragon
Rocket Mega Knight Electro Wizard
Rocket Mega Knight
Firecracker Electro Dragon Magic Archer Mega Knight
Electro Dragon Electro Wizard Firecracker Rocket Freeze Magic Archer
Mega Knight Firecracker Freeze Electro Dragon Ice Wizard Electro Wizard Magic Archer
Ice Wizard Electro Wizard
Ice Wizard Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Rocket Freeze Electro Dragon
Firecracker Electro Dragon Ice Wizard Electro Wizard Magic Archer
Rocket Electro Dragon Magic Archer
Firecracker Rocket Freeze
Rocket Firecracker Magic Archer Mega Knight
Firecracker Rocket Freeze Electro Dragon Ice Wizard Magic Archer
Firecracker Magic Archer
Firecracker Freeze Electro Dragon Ice Wizard Magic Archer
Firecracker Electro Dragon
Rocket Electro Dragon Electro Wizard
Firecracker Rocket Electro Dragon Electro Wizard Magic Archer
Firecracker Rocket Electro Dragon Magic Archer
Rocket Firecracker Magic Archer
Firecracker Rocket Freeze Electro Dragon Magic Archer
Firecracker Magic Archer
Rocket Firecracker Electro Dragon Magic Archer
Magic Archer Firecracker Rocket Electro Dragon Mega Knight
Rocket Freeze
Rocket
Rocket Firecracker Electro Dragon Electro Wizard Magic Archer Mega Knight
Rocket Firecracker Electro Dragon Magic Archer Mega Knight
Rocket Magic Archer Mega Knight
Rocket
Rocket
Rocket Electro Dragon
Firecracker Freeze Electro Dragon Ice Wizard Magic Archer Mega Knight
Firecracker Electro Dragon Ice Wizard Electro Wizard Magic Archer
Electro Dragon Magic Archer Mega Knight
Rocket Firecracker Magic Archer
Firecracker Electro Dragon Ice Wizard Electro Wizard Magic Archer
Rocket Electro Dragon Electro Wizard Firecracker Freeze
Rocket Electro Dragon Magic Archer Mega Knight
Rocket Firecracker Freeze Electro Dragon Electro Wizard Magic Archer
Mega Knight
Rocket Firecracker Magic Archer
Electro Wizard Rocket Freeze Electro Dragon Magic Archer
Rocket Firecracker Electro Dragon Ice Wizard Electro Wizard Magic Archer
Freeze
Firecracker Rocket Electro Dragon Electro Wizard Magic Archer Mega Knight
Firecracker Electro Dragon Magic Archer
Rocket
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Rocket Freeze Electro Wizard Magic Archer
Firecracker Rocket Electro Dragon Electro Wizard Magic Archer
Electro Dragon Firecracker Rocket Freeze Electro Wizard Magic Archer Mega Knight
Firecracker Rocket Electro Dragon Mega Knight

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