My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit Lava Hound
Giant Snowball
Guards Lava Hound
Zap
Firecracker Guards Bandit Lava Hound
Barbarian Barrel
Firecracker Bomb Tower Wizard Guards Bandit
The Log
Firecracker Guards Bandit
Earthquake
Firecracker Bomb Tower Guards
Arrows
Firecracker Guards Lava Hound
Royal Delivery
Firecracker Wizard Guards Bandit Lava Hound
Fireball
Firecracker Bomb Tower Wizard Bandit Lava Hound
Poison
Firecracker Bomb Tower Wizard Guards Lava Hound
Lightning
Bomb Tower Wizard Bandit
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Bandit Bomb Tower Wizard Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Guards Bandit

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Bandit
Firecracker
Bandit Lava Hound
Bomb Tower
Wizard
Bandit
Rocket
Lava Hound
Guards
Bandit Lava Hound
Bandit
Arrows Firecracker Wizard Guards
Lava Hound
Arrows Firecracker Rocket Guards

Defense Synergies 0 7

Arrows
Bomb Tower Bandit
Firecracker
Bomb Tower Guards Bandit
Bomb Tower
Arrows Firecracker
Wizard
Guards Bandit
Rocket
Guards
Firecracker Wizard
Bandit
Arrows Firecracker Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Wizard
Bomb Tower Firecracker Bandit
Bomb Tower Rocket Bandit
Bomb Tower Firecracker Guards Bandit
Arrows Firecracker Bomb Tower Rocket
Arrows Firecracker Bomb Tower Guards Bandit
Rocket Arrows Firecracker Bomb Tower Wizard
Rocket Arrows Bomb Tower Bandit
Bomb Tower
Guards Firecracker Bandit
Guards Arrows Firecracker Bomb Tower Wizard Bandit
Arrows Firecracker Wizard
Bomb Tower Wizard Rocket Guards Bandit
Bomb Tower Wizard Rocket Arrows Firecracker Guards
Bomb Tower Bandit
Bomb Tower Rocket Bandit
Bomb Tower Wizard Arrows Firecracker
Arrows Bomb Tower Firecracker Wizard Guards Bandit
Arrows Bomb Tower Wizard Firecracker Guards Bandit
Bomb Tower
Wizard Arrows Firecracker Bomb Tower Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bandit
Bandit Arrows Firecracker Bomb Tower Wizard Rocket
Guards Bandit Bomb Tower Rocket
Rocket Guards Bandit
Guards Bandit
Arrows Firecracker Wizard Rocket Bomb Tower
Rocket Guards Bomb Tower Bandit
Bomb Tower
Rocket Firecracker Bomb Tower Bandit
Guards
Bomb Tower Guards
Rocket Arrows Guards
Rocket Bomb Tower Wizard Guards Bandit
Wizard Firecracker Bomb Tower
Guards Firecracker Bomb Tower Rocket
Arrows Firecracker Bomb Tower Wizard
Arrows Bomb Tower
Bomb Tower Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket Guards Bandit
Arrows Firecracker Bandit
Rocket Arrows Bandit
Arrows Firecracker Rocket Guards
Wizard Rocket Arrows Firecracker
Arrows Firecracker Wizard Rocket
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard Bandit
Rocket Guards
Firecracker Rocket Arrows Wizard Bandit
Arrows Firecracker Wizard Rocket
Rocket Firecracker Bandit
Arrows Firecracker Rocket Bandit
Arrows Firecracker
Rocket Arrows Firecracker Wizard Bandit
Arrows Firecracker Wizard Rocket Bandit
Arrows Rocket
Rocket
Rocket Arrows Firecracker Wizard Bandit
Rocket Arrows Firecracker Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard Bandit
Arrows Wizard Bandit
Rocket Arrows Firecracker Bandit
Arrows Firecracker Wizard
Rocket Firecracker Wizard Guards
Arrows Wizard Rocket Bandit
Rocket Arrows Firecracker
Rocket Arrows Firecracker Wizard
Rocket Guards Bandit
Rocket Arrows Firecracker Wizard
Arrows
Firecracker Wizard Rocket
Arrows Firecracker Wizard
Rocket Arrows
Firecracker
Firecracker Rocket Guards
Firecracker Rocket
Firecracker Rocket Bandit
Firecracker Wizard Rocket

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