My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Bad
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Battle Ram Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Battle Ram Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Hog Rider Goblin Barrel
Giant Snowball
Battle Ram Hog Rider Goblin Barrel Princess
Zap
Battle Ram Goblin Barrel Princess
Barbarian Barrel
Knight Elixir Golem Battle Ram Goblin Barrel Princess
The Log
Elixir Golem Battle Ram Hog Rider Goblin Barrel Princess
Earthquake
Elixir Golem Hog Rider Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Knight Elixir Golem Battle Ram Hog Rider Goblin Barrel Princess Mother Witch
Fireball
Elixir Golem Battle Ram Hog Rider Goblin Barrel Princess Mother Witch
Poison
Elixir Golem Princess Mother Witch
Lightning
Knight Battle Ram Mother Witch
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Battle Ram Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Elixir Golem Goblin Barrel Princess Fireball Battle Ram Hog Rider Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Elixir Golem Goblin Barrel Princess

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Hog Rider Goblin Barrel Princess Fireball Mother Witch
Elixir Golem
Fireball Hog Rider Goblin Barrel Mother Witch
Fireball
Hog Rider Knight Elixir Golem Battle Ram Princess
Battle Ram
Knight Fireball Goblin Barrel Princess Mother Witch
Hog Rider
Knight Fireball Elixir Golem Goblin Barrel Princess Mother Witch
Goblin Barrel
Knight Elixir Golem Battle Ram Hog Rider Princess
Princess
Knight Fireball Battle Ram Hog Rider Goblin Barrel Mother Witch
Mother Witch
Knight Elixir Golem Battle Ram Hog Rider Princess

Defense Synergies 1 4

Knight
Princess Fireball Mother Witch
Elixir Golem
Fireball
Knight Princess
Battle Ram
Hog Rider
Goblin Barrel
Princess
Knight Fireball Mother Witch
Mother Witch
Knight Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
Knight
Knight
Knight
Fireball Princess
Fireball Mother Witch
Fireball Princess
Fireball
Princess
Knight
Mother Witch Knight Fireball Princess
Fireball Princess
Knight Fireball
Fireball Princess
Knight
Fireball
Knight Fireball
Fireball Knight
Knight Fireball Princess Mother Witch
Knight Fireball Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight
Knight
Knight Fireball
Knight
Fireball Mother Witch Princess
Knight Fireball
Knight
Knight Fireball
Knight
Fireball
Knight Fireball
Fireball Princess
Knight Fireball
Fireball Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight
Fireball Princess
Fireball
Knight Fireball
Fireball
Fireball Mother Witch Princess
Princess
Fireball Princess
Fireball
Fireball
Knight Fireball Princess
Fireball Princess
Knight Fireball Princess
Fireball Princess
Princess Fireball
Fireball Princess
Fireball Princess
Fireball
Fireball Princess
Fireball Princess Mother Witch
Fireball
Fireball Princess
Fireball
Mother Witch Fireball Princess
Fireball Princess
Fireball Princess
Fireball
Fireball Princess Mother Witch
Fireball
Fireball
Fireball
Fireball Princess
Fireball Princess
Fireball Princess
Fireball Princess
Fireball
Fireball Knight Princess
Fireball Princess
Fireball
Fireball Princess
Fireball Princess
Fireball Princess

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