My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Cannon Hog Rider Guards
Zap
Cannon Guards
Barbarian Barrel
Ice Spirit Knight Cannon Guards Executioner
The Log
Ice Spirit Cannon Hog Rider Guards
Earthquake
Cannon Hog Rider Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Knight Hog Rider Guards Executioner
Fireball
Cannon Hog Rider Executioner
Poison
Cannon Guards Executioner
Lightning
Knight Cannon Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Guards Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Cannon Guards Tornado Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Cannon

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Guards Executioner
Zap
Ice Spirit Hog Rider Tornado Knight Guards Executioner
Knight
Ice Spirit Hog Rider Executioner Zap
Cannon
Hog Rider
Ice Spirit Zap Knight Guards Tornado Executioner
Guards
Ice Spirit Zap Hog Rider
Tornado
Zap Executioner Hog Rider
Executioner
Knight Tornado Ice Spirit Zap Hog Rider

Defense Synergies 5 12

Ice Spirit
Zap Knight Cannon Guards Tornado Executioner
Zap
Ice Spirit Cannon Knight Guards Tornado Executioner
Knight
Cannon Executioner Ice Spirit Zap Tornado
Cannon
Zap Knight Ice Spirit Guards
Hog Rider
Guards
Ice Spirit Zap Cannon Executioner
Tornado
Executioner Ice Spirit Zap Knight
Executioner
Knight Tornado Ice Spirit Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Executioner
Ice Spirit Zap Knight Cannon Executioner
Cannon Tornado Knight Executioner
Cannon Knight Guards
Tornado
Tornado Zap Cannon Guards Executioner
Tornado Ice Spirit Zap Cannon Executioner
Zap Cannon
Cannon Tornado
Knight Guards Tornado Ice Spirit Cannon
Guards Executioner Zap Knight Cannon Tornado
Executioner Zap Tornado
Cannon Ice Spirit Zap Knight Guards
Executioner Ice Spirit Zap Cannon Guards Tornado
Knight Cannon
Tornado Ice Spirit Zap Cannon
Knight Cannon Tornado Executioner
Ice Spirit Cannon Zap Knight Guards Tornado Executioner
Zap Tornado Executioner Ice Spirit Knight Cannon Guards
Cannon Tornado
Knight Cannon Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap
Zap Knight Executioner
Guards Ice Spirit Zap Knight
Guards Zap Knight Tornado
Knight Cannon Guards Executioner
Executioner Ice Spirit Zap Tornado
Guards Knight
Knight
Zap Ice Spirit Knight Tornado
Cannon Guards
Knight Guards
Zap Guards Tornado
Knight Cannon Guards Executioner
Cannon Executioner
Guards Ice Spirit Zap Knight Tornado Executioner
Executioner Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards
Zap Tornado Executioner
Knight Guards
Executioner Zap
Executioner Ice Spirit Zap Tornado
Tornado Executioner
Ice Spirit Zap Tornado Executioner
Zap Tornado
Guards Tornado
Zap Knight Tornado
Zap Tornado Executioner
Knight Executioner
Zap
Zap Executioner
Executioner
Tornado
Zap Executioner
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Ice Spirit Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Zap Tornado Executioner
Zap Ice Spirit Guards
Zap
Zap Ice Spirit
Zap Ice Spirit Guards
Zap Tornado Executioner
Knight Executioner
Zap Executioner
Zap Tornado
Executioner
Zap Ice Spirit Guards Tornado
Zap Tornado Executioner
Zap Tornado Executioner

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