My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Giant Skeleton
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Knight Firecracker Giant Skeleton
The Log
Skeletons Firecracker Hog Rider Giant Skeleton
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Hog Rider Giant Skeleton
Fireball
Firecracker Hog Rider
Poison
Firecracker
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Tornado Void Hog Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Hog Rider The Log
Firecracker
Knight Hog Rider Tornado Giant Skeleton
Hog Rider
Knight Firecracker The Log Tornado Void Giant Skeleton
Tornado
Firecracker Hog Rider Giant Skeleton The Log
Void
Hog Rider
Giant Skeleton
Firecracker Hog Rider Tornado The Log
The Log
Hog Rider Knight Tornado Giant Skeleton

Defense Synergies 2 12

Skeletons
Knight Firecracker Tornado Giant Skeleton The Log
Knight
Firecracker Skeletons Tornado The Log
Firecracker
Knight The Log Skeletons Tornado Giant Skeleton
Hog Rider
Tornado
Skeletons Knight Firecracker Giant Skeleton The Log
Void
Giant Skeleton
Skeletons Firecracker Tornado The Log
The Log
Firecracker Skeletons Knight Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Void The Log
Skeletons Knight Firecracker The Log
Tornado Skeletons Knight Void Giant Skeleton
Skeletons Knight Firecracker
Firecracker Tornado Giant Skeleton The Log
Tornado The Log Skeletons Firecracker
Tornado Firecracker Void
Void Giant Skeleton The Log
Skeletons Tornado
Knight Tornado Skeletons Firecracker Giant Skeleton
Skeletons Knight Firecracker Tornado Giant Skeleton The Log
Firecracker Tornado
Skeletons Knight Giant Skeleton The Log
Firecracker Tornado The Log
Knight
Tornado The Log
Skeletons Knight Firecracker Tornado
Knight Firecracker Tornado The Log
Tornado The Log Knight Firecracker Giant Skeleton
Tornado
Knight Firecracker Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Void Giant Skeleton
Void Knight Firecracker The Log
Giant Skeleton Skeletons Knight The Log
Giant Skeleton Knight Tornado The Log
Giant Skeleton Skeletons Knight
Firecracker Skeletons Tornado
Skeletons Knight Void Giant Skeleton
Giant Skeleton Knight
Void Giant Skeleton Skeletons Knight Firecracker Tornado The Log
Skeletons
Knight Giant Skeleton
Tornado Void Giant Skeleton The Log
Giant Skeleton Skeletons Knight
Firecracker
Skeletons Knight Firecracker Tornado Giant Skeleton The Log
Firecracker Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker Giant Skeleton The Log
Firecracker Void Tornado The Log
Void Giant Skeleton The Log
Knight Firecracker Void Giant Skeleton The Log
Firecracker The Log
Firecracker Tornado
Firecracker Tornado The Log
The Log Firecracker Tornado
Void The Log Firecracker Tornado
Tornado Void
Firecracker Void Knight Tornado The Log
Void Firecracker Tornado
Knight Firecracker Void The Log
Firecracker Void
Firecracker The Log
Firecracker The Log
Firecracker The Log
Tornado
Void Firecracker The Log
Firecracker Tornado The Log
Void Giant Skeleton The Log
Tornado Void
Void Tornado The Log
Void The Log
Firecracker Tornado The Log
Firecracker Void The Log Tornado
Void Tornado The Log
Void Firecracker Tornado The Log
Firecracker Tornado
Firecracker Void
Void
Void The Log
Void Firecracker
Giant Skeleton
Firecracker The Log
Void
Firecracker Tornado
The Log
Void Knight Firecracker
The Log Firecracker
Void Tornado Giant Skeleton
Firecracker
Firecracker Tornado Giant Skeleton The Log
Firecracker Tornado Void
Void Firecracker Tornado Giant Skeleton The Log

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