My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Dart Goblin Hog Rider
Zap
Cannon Goblin Gang Dart Goblin
Barbarian Barrel
Cannon Goblin Gang Dart Goblin Wizard
The Log
Cannon Goblin Gang Dart Goblin Mini P.E.K.K.A Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Mini P.E.K.K.A Hog Rider Wizard
Fireball
Cannon Goblin Gang Dart Goblin Hog Rider Wizard
Poison
Cannon Goblin Gang Dart Goblin Wizard
Lightning
Cannon Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Gang Dart Goblin Earthquake Void Mini P.E.K.K.A Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Goblin Gang Dart Goblin Earthquake

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Hog Rider Dart Goblin Mini P.E.K.K.A
Dart Goblin
Goblin Gang Hog Rider
Earthquake
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Earthquake Hog Rider Wizard
Hog Rider
Goblin Gang Earthquake Dart Goblin Mini P.E.K.K.A Wizard Void
Wizard
Mini P.E.K.K.A Hog Rider
Void
Hog Rider

Defense Synergies 0 10

Cannon
Goblin Gang Dart Goblin Earthquake Mini P.E.K.K.A Wizard
Goblin Gang
Cannon Dart Goblin Mini P.E.K.K.A
Dart Goblin
Cannon Goblin Gang Mini P.E.K.K.A
Earthquake
Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Cannon Goblin Gang Dart Goblin Earthquake Wizard
Hog Rider
Wizard
Cannon Mini P.E.K.K.A
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Dart Goblin Wizard Void
Mini P.E.K.K.A Cannon Goblin Gang Dart Goblin
Cannon Goblin Gang Mini P.E.K.K.A Dart Goblin Void
Cannon Mini P.E.K.K.A Goblin Gang Dart Goblin
Earthquake Mini P.E.K.K.A
Goblin Gang Cannon Dart Goblin Earthquake
Dart Goblin Cannon Goblin Gang Wizard Void
Earthquake Cannon Dart Goblin Void
Cannon Mini P.E.K.K.A Goblin Gang
Goblin Gang Cannon Dart Goblin Mini P.E.K.K.A
Goblin Gang Dart Goblin Cannon Earthquake Wizard
Goblin Gang Dart Goblin Wizard
Cannon Mini P.E.K.K.A Goblin Gang Earthquake Wizard
Wizard Cannon Goblin Gang Dart Goblin Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang Mini P.E.K.K.A
Wizard Cannon Goblin Gang Mini P.E.K.K.A
Cannon Goblin Gang Dart Goblin Wizard
Earthquake Wizard Cannon Dart Goblin
Mini P.E.K.K.A Cannon Dart Goblin
Goblin Gang Wizard Cannon Dart Goblin Earthquake Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Void
Void Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A
Cannon Goblin Gang Mini P.E.K.K.A
Wizard Goblin Gang Dart Goblin
Goblin Gang Mini P.E.K.K.A Dart Goblin Void
Mini P.E.K.K.A
Void Mini P.E.K.K.A
Cannon Goblin Gang Dart Goblin
Dart Goblin Mini P.E.K.K.A
Void
Mini P.E.K.K.A Cannon Goblin Gang Wizard
Wizard Cannon Dart Goblin
Goblin Gang Dart Goblin Mini P.E.K.K.A
Cannon Dart Goblin Earthquake Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Dart Goblin
Void Dart Goblin
Earthquake Dart Goblin Void
Earthquake Dart Goblin Void
Wizard Earthquake
Wizard Dart Goblin
Dart Goblin Earthquake Wizard
Earthquake Dart Goblin Wizard
Void Dart Goblin Wizard
Goblin Gang Mini P.E.K.K.A Void
Void Dart Goblin Earthquake Wizard
Void Dart Goblin Wizard
Earthquake Dart Goblin Void
Earthquake Dart Goblin Void
Earthquake Dart Goblin
Earthquake Dart Goblin Wizard
Earthquake Dart Goblin Wizard
Earthquake
Mini P.E.K.K.A
Void Dart Goblin Earthquake Mini P.E.K.K.A Wizard
Dart Goblin Earthquake Wizard
Earthquake Void
Wizard Void
Void
Earthquake Void
Earthquake Wizard
Void Dart Goblin Earthquake Wizard
Void Wizard
Void Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard Void
Mini P.E.K.K.A Void
Void Dart Goblin Earthquake Wizard
Void
Earthquake Wizard
Earthquake Goblin Gang Dart Goblin Void
Dart Goblin Wizard
Void Goblin Gang Dart Goblin Mini P.E.K.K.A Wizard
Dart Goblin Earthquake Wizard
Void
Dart Goblin
Goblin Gang Dart Goblin
Dart Goblin Void
Void Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: