My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Drill Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Royal Hogs Electro Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards Goblin Drill Phoenix
Giant Snowball
Goblins Barbarians Royal Hogs Guards Goblin Drill
Zap
Goblins Royal Hogs Guards Goblin Drill
Barbarian Barrel
Goblins Barbarians Royal Hogs Guards Goblin Drill
The Log
Goblins Barbarians Royal Hogs Guards Goblin Drill
Earthquake
Barbarians Royal Hogs Guards Goblin Drill
Arrows
Goblins Royal Hogs Guards Goblin Drill
Royal Delivery
Goblins Barbarians Royal Hogs Guards Goblin Drill
Fireball
Barbarians Royal Hogs Goblin Drill
Poison
Barbarians Royal Hogs Guards Goblin Drill Phoenix
Lightning
Phoenix
Rocket
Barbarians Royal Hogs Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Goblin Drill Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Guards Goblin Drill Phoenix Barbarians Royal Hogs Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Guards Goblin Drill

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Arrows
Royal Hogs Goblin Drill Phoenix
Barbarians
Royal Hogs
Arrows Guards
Guards
Royal Hogs
Goblin Drill
Goblins Arrows
Electro Giant
Phoenix
Arrows

Defense Synergies 0 4

Goblins
Phoenix
Arrows
Barbarians Phoenix
Barbarians
Arrows
Royal Hogs
Guards
Goblin Drill
Goblin Drill
Guards
Electro Giant
Phoenix
Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Goblins Goblin Drill Phoenix
Barbarians Goblins Goblin Drill
Barbarians Goblins Guards Goblin Drill Phoenix
Arrows Barbarians
Arrows Goblins Guards
Arrows Phoenix
Arrows Barbarians Electro Giant Phoenix
Barbarians Goblins Goblin Drill Phoenix
Guards Goblins Barbarians Phoenix
Goblins Barbarians Guards Arrows Goblin Drill Electro Giant
Arrows Phoenix
Barbarians Goblin Drill Guards
Goblins Arrows Barbarians Guards Goblin Drill
Barbarians Goblin Drill Phoenix
Barbarians Goblin Drill Electro Giant
Barbarians Goblins Arrows Goblin Drill
Arrows Goblins Barbarians Guards Goblin Drill
Arrows Goblin Drill Barbarians Guards
Barbarians Goblin Drill Phoenix
Goblins Arrows Barbarians Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Goblins Electro Giant
Arrows Phoenix
Barbarians Guards Goblins
Guards Barbarians Phoenix
Barbarians Guards Goblin Drill Phoenix
Arrows Electro Giant
Guards Goblins Barbarians Phoenix
Barbarians Phoenix
Goblins Barbarians Phoenix
Barbarians Guards Goblin Drill Phoenix
Barbarians Guards Phoenix
Arrows Barbarians Guards Electro Giant Phoenix
Barbarians Guards
Barbarians Electro Giant
Barbarians Guards Electro Giant Phoenix Goblins Goblin Drill
Arrows Barbarians Electro Giant Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Goblin Drill
Arrows
Arrows Goblin Drill
Arrows Barbarians Guards
Arrows
Arrows Electro Giant
Arrows
Arrows
Arrows
Goblins Guards
Arrows
Arrows
Arrows
Arrows
Arrows Goblin Drill
Arrows
Arrows
Arrows
Arrows Electro Giant
Arrows
Arrows Barbarians Goblin Drill
Arrows Electro Giant
Arrows
Arrows
Arrows
Arrows Electro Giant
Guards Electro Giant
Arrows
Arrows
Arrows
Barbarians Guards
Arrows
Arrows
Arrows
Arrows Electro Giant
Electro Giant Guards
Electro Giant

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