My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Royal Hogs Wall Breakers Giant Skeleton
Giant Snowball
Bomber Hog Rider Royal Hogs Wall Breakers Witch
Zap
Bomber Firecracker Royal Hogs Wall Breakers Witch
Barbarian Barrel
Bomber Firecracker Royal Hogs Wall Breakers Witch Giant Skeleton
The Log
Bomber Firecracker Hog Rider Royal Hogs Wall Breakers Witch Giant Skeleton
Earthquake
Bomber Firecracker Hog Rider Royal Hogs Witch
Arrows
Bomber Firecracker Royal Hogs Wall Breakers Witch
Royal Delivery
Bomber Firecracker Hog Rider Royal Hogs Wall Breakers Witch Giant Skeleton
Fireball
Bomber Firecracker Hog Rider Royal Hogs Wall Breakers Witch
Poison
Bomber Firecracker Royal Hogs Witch
Lightning
Witch
Rocket
Hog Rider Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Firecracker Fireball Hog Rider Royal Hogs Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Wall Breakers Firecracker Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Royal Hogs Giant Skeleton
Firecracker
Hog Rider Royal Hogs Wall Breakers Giant Skeleton
Fireball
Hog Rider Royal Hogs Wall Breakers
Hog Rider
Firecracker Fireball Bomber Witch Giant Skeleton
Royal Hogs
Bomber Firecracker Fireball
Wall Breakers
Firecracker Fireball
Witch
Hog Rider Giant Skeleton
Giant Skeleton
Bomber Firecracker Hog Rider Witch

Defense Synergies 0 2

Bomber
Firecracker
Giant Skeleton
Fireball
Hog Rider
Royal Hogs
Wall Breakers
Witch
Giant Skeleton
Giant Skeleton
Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Fireball
Bomber Firecracker Witch
Witch Bomber Giant Skeleton
Witch Bomber Firecracker
Bomber Firecracker Fireball Giant Skeleton
Fireball Bomber Firecracker
Firecracker Fireball Witch
Fireball Giant Skeleton
Witch
Bomber Firecracker Giant Skeleton
Witch Bomber Firecracker Fireball Giant Skeleton
Firecracker Fireball Witch
Bomber Fireball Witch Giant Skeleton
Bomber Fireball Firecracker Witch
Fireball
Bomber Firecracker Fireball Witch
Fireball Bomber Firecracker Witch
Witch Bomber Firecracker Fireball Giant Skeleton
Bomber Firecracker Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Giant Skeleton
Fireball Bomber Firecracker
Giant Skeleton Witch
Giant Skeleton Fireball
Giant Skeleton Witch
Firecracker Fireball Witch
Fireball Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Firecracker Fireball Witch
Witch
Witch Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Fireball Witch
Bomber Firecracker Fireball Witch
Witch Bomber Firecracker Fireball Giant Skeleton
Bomber Firecracker Fireball Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Giant Skeleton
Firecracker Fireball
Fireball Giant Skeleton
Firecracker Fireball Giant Skeleton
Bomber Fireball Firecracker
Firecracker Fireball Witch
Bomber Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Bomber Firecracker Fireball Witch
Firecracker Fireball
Fireball
Bomber
Bomber Firecracker Fireball
Bomber Firecracker Fireball Witch
Fireball Giant Skeleton
Fireball
Fireball
Firecracker Bomber Fireball Witch
Witch
Firecracker Fireball Witch
Fireball Witch
Fireball Firecracker
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball
Bomber Fireball
Firecracker Fireball
Giant Skeleton
Firecracker Fireball
Fireball Witch
Fireball Firecracker Witch
Fireball
Fireball Firecracker
Bomber Firecracker Fireball
Fireball Giant Skeleton
Firecracker
Firecracker Fireball Witch Giant Skeleton
Firecracker Fireball Witch
Firecracker Fireball Witch Giant Skeleton

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