My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Rascals Flying Machine Dark Prince Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Flying Machine Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Flying Machine
Zap
Firecracker Flying Machine Dark Prince
Barbarian Barrel
Knight Firecracker Rascals Dark Prince
The Log
Firecracker Rascals Dark Prince
Earthquake
Firecracker
Arrows
Firecracker Rascals Flying Machine
Royal Delivery
Knight Firecracker Rascals Flying Machine Dark Prince
Fireball
Firecracker Rascals Flying Machine
Poison
Firecracker Rascals Flying Machine
Lightning
Knight Dark Prince Monk
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Flying Machine Dark Prince Rascals Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Dark Prince
Knight
Firecracker Arrows Flying Machine The Log
Firecracker
Knight Rascals Flying Machine Dark Prince Monk
Rascals
Firecracker Flying Machine Dark Prince
Flying Machine
Knight Firecracker Rascals Dark Prince
Dark Prince
Arrows Firecracker Rascals Flying Machine
The Log
Knight
Monk
Firecracker

Defense Synergies 2 12

Arrows
Knight Dark Prince Monk
Knight
Firecracker Arrows Flying Machine The Log
Firecracker
Knight The Log Rascals Flying Machine Dark Prince
Rascals
Firecracker The Log
Flying Machine
Knight Firecracker Dark Prince The Log
Dark Prince
Arrows Firecracker Flying Machine The Log
The Log
Firecracker Knight Rascals Flying Machine Dark Prince
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Flying Machine The Log
Knight Firecracker Rascals Flying Machine Dark Prince The Log Monk
Knight Rascals Dark Prince
Knight Firecracker Rascals Dark Prince Monk
Arrows Firecracker Dark Prince The Log Monk
Arrows The Log Firecracker Rascals Flying Machine Dark Prince
Arrows Firecracker Rascals Flying Machine
Arrows Rascals Flying Machine The Log Monk
Rascals
Knight Firecracker Rascals Dark Prince
Arrows Knight Firecracker Rascals Flying Machine Dark Prince The Log
Arrows Firecracker Rascals Flying Machine
Knight Rascals Flying Machine Dark Prince The Log
Arrows Firecracker Rascals Dark Prince The Log
Knight Rascals
Monk Rascals The Log
Arrows Knight Firecracker Rascals Dark Prince
Arrows Knight Firecracker Rascals Flying Machine Dark Prince The Log
Arrows The Log Knight Firecracker Rascals Flying Machine Dark Prince
Rascals Dark Prince Arrows Knight Firecracker Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Dark Prince
Arrows Knight Firecracker Flying Machine The Log Monk
Knight Rascals Dark Prince The Log
Dark Prince Knight Rascals The Log Monk
Knight Rascals Dark Prince
Arrows Firecracker Rascals Flying Machine Monk
Rascals Dark Prince Knight Flying Machine
Knight Rascals Dark Prince
Knight Firecracker Flying Machine Dark Prince The Log Monk
Knight Rascals Flying Machine Dark Prince
Monk Arrows Dark Prince The Log
Rascals Dark Prince Knight
Firecracker Rascals Flying Machine
Rascals Knight Firecracker Flying Machine Dark Prince The Log Monk
Arrows Firecracker Rascals Flying Machine Dark Prince The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Rascals Flying Machine The Log Monk
Arrows Firecracker Monk Flying Machine The Log
Arrows Flying Machine The Log
Arrows Knight Firecracker Rascals Flying Machine Dark Prince The Log
Arrows Firecracker Dark Prince The Log
Arrows Firecracker Flying Machine Monk
Arrows Firecracker Flying Machine The Log
Arrows The Log Firecracker Flying Machine
Arrows The Log Monk Firecracker Flying Machine
Firecracker Monk Arrows Knight Flying Machine Dark Prince The Log
Monk Arrows Firecracker Flying Machine
Flying Machine Knight Firecracker The Log
Arrows Firecracker Flying Machine Monk
Arrows Firecracker Flying Machine The Log
Arrows Firecracker Flying Machine The Log
Arrows Firecracker Flying Machine The Log
Monk Arrows
Arrows Firecracker Flying Machine Dark Prince The Log Monk
Arrows Firecracker Flying Machine The Log Monk
The Log Monk
Arrows
The Log Monk
Arrows Flying Machine The Log Monk
Arrows Firecracker The Log Dark Prince
Arrows Firecracker The Log Flying Machine Monk
Arrows Flying Machine The Log Monk
Arrows Firecracker The Log
Arrows Firecracker Flying Machine
Firecracker Flying Machine
Arrows The Log
Arrows Firecracker Monk
Arrows Firecracker The Log Monk
Flying Machine Dark Prince
Arrows Firecracker Flying Machine Monk
Arrows The Log
Knight Firecracker Rascals Flying Machine Dark Prince
Arrows The Log Firecracker Flying Machine
Monk Arrows
Firecracker Flying Machine Dark Prince
Firecracker Rascals Flying Machine The Log
Firecracker Flying Machine
Firecracker Flying Machine Dark Prince The Log Monk

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