My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Elixir Golem Sparky
The Log
Firecracker Elixir Golem Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Battle Healer Sparky
Fireball
Firecracker Elixir Golem Battle Healer Sparky
Poison
Firecracker Elixir Golem Battle Healer Sparky
Lightning
Battle Healer Sparky
Rocket
Battle Healer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rage Freeze Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Firecracker Elixir Golem Void Battle Healer Freeze Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Firecracker Elixir Golem

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Healer Mirror Sparky
Elixir Golem
Firecracker Battle Healer Rage Mirror Sparky
Battle Healer
Elixir Golem Rage Firecracker Mirror Sparky
Mirror
Firecracker Elixir Golem Battle Healer Freeze Sparky
Rage
Elixir Golem Battle Healer Sparky
Void
Freeze
Mirror
Sparky
Rage Firecracker Elixir Golem Battle Healer Mirror

Defense Synergies 1 5

Firecracker
Battle Healer Mirror
Elixir Golem
Battle Healer
Mirror Firecracker Sparky
Mirror
Battle Healer Firecracker Sparky
Rage
Void
Freeze
Sparky
Sparky
Battle Healer Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Sparky
Sparky Firecracker Battle Healer
Sparky Void Freeze
Sparky Firecracker
Firecracker Battle Healer Sparky
Freeze Firecracker
Firecracker Void Freeze
Battle Healer Void Sparky
Sparky
Firecracker Battle Healer Sparky
Firecracker Freeze
Firecracker
Sparky Battle Healer Freeze
Sparky Firecracker Freeze
Sparky
Freeze Sparky
Sparky Firecracker
Firecracker Battle Healer
Freeze Firecracker Battle Healer
Sparky
Firecracker Battle Healer Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Void Sparky
Void Firecracker Battle Healer
Battle Healer Sparky
Battle Healer Sparky
Battle Healer Sparky
Firecracker Freeze
Sparky Battle Healer Void
Battle Healer Sparky
Void Freeze Firecracker Sparky
Sparky
Sparky
Void
Sparky
Firecracker Sparky
Sparky Firecracker Battle Healer Freeze
Firecracker Battle Healer Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Freeze Sparky
Firecracker Void
Void Sparky
Firecracker Void Freeze Sparky
Firecracker Sparky
Firecracker Freeze
Firecracker Sparky
Firecracker Freeze
Void Firecracker
Void Sparky
Firecracker Void Sparky
Void Firecracker
Firecracker Void Sparky
Firecracker Void Freeze
Firecracker Sparky
Firecracker Sparky
Firecracker Sparky
Freeze Sparky
Sparky
Void Firecracker Sparky
Firecracker
Void Sparky
Void
Void Sparky
Void
Firecracker Freeze Sparky
Firecracker Void Sparky
Void Sparky
Void Firecracker Sparky
Firecracker Sparky
Firecracker Void Freeze
Void Sparky
Void Sparky
Void Firecracker Freeze Sparky
Sparky
Firecracker Sparky
Void Freeze
Firecracker
Freeze
Void Firecracker Sparky
Firecracker
Void Sparky
Firecracker Sparky
Firecracker Freeze Sparky
Firecracker Void
Void Firecracker Freeze Sparky

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