My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Battle Ram Zappies Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Mighty Miner
Giant Snowball
Battle Ram Zappies Mighty Miner
Zap
Firecracker Battle Ram Zappies Mighty Miner
Barbarian Barrel
Firecracker Valkyrie Battle Ram Bomb Tower Zappies
The Log
Firecracker Battle Ram Zappies
Earthquake
Firecracker Bomb Tower Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Valkyrie Battle Ram Zappies
Fireball
Firecracker Battle Ram Bomb Tower Zappies Mighty Miner
Poison
Firecracker Bomb Tower Zappies
Lightning
Valkyrie Battle Ram Bomb Tower Mighty Miner
Rocket
Valkyrie Bomb Tower Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Valkyrie Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Mega Knight Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Earthquake Valkyrie Battle Ram Bomb Tower Zappies Mighty Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Earthquake Valkyrie Battle Ram

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Earthquake Valkyrie Battle Ram Zappies Mega Knight
Earthquake
Firecracker Battle Ram Mega Knight
Valkyrie
Firecracker Battle Ram Zappies
Battle Ram
Firecracker Earthquake Valkyrie Zappies
Bomb Tower
Zappies
Firecracker Valkyrie Battle Ram Mega Knight
Mega Knight
Firecracker Earthquake Zappies
Mighty Miner

Defense Synergies 1 10

Firecracker
Valkyrie Earthquake Bomb Tower Zappies Mega Knight
Earthquake
Firecracker Bomb Tower Zappies Mega Knight
Valkyrie
Firecracker Bomb Tower Zappies
Battle Ram
Bomb Tower
Firecracker Earthquake Valkyrie
Zappies
Firecracker Earthquake Valkyrie Mega Knight
Mega Knight
Firecracker Earthquake Zappies
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Valkyrie Zappies
Bomb Tower Firecracker Valkyrie Zappies Mega Knight
Bomb Tower Mega Knight Valkyrie Zappies
Bomb Tower Firecracker Valkyrie Zappies Mega Knight
Firecracker Earthquake Valkyrie Bomb Tower Mega Knight
Firecracker Earthquake Valkyrie Bomb Tower Zappies Mega Knight
Firecracker Bomb Tower Zappies
Earthquake Valkyrie Bomb Tower Mega Knight
Zappies Mighty Miner Bomb Tower
Firecracker Valkyrie Zappies Mega Knight
Valkyrie Firecracker Earthquake Bomb Tower Zappies Mega Knight
Firecracker Zappies
Bomb Tower Mega Knight Earthquake Valkyrie Zappies
Valkyrie Bomb Tower Mega Knight Firecracker Earthquake Zappies
Bomb Tower Zappies Mega Knight
Bomb Tower Zappies Mega Knight
Bomb Tower Mega Knight Firecracker Valkyrie Zappies
Bomb Tower Mega Knight Firecracker Valkyrie Zappies
Earthquake Valkyrie Bomb Tower Firecracker Zappies Mega Knight
Bomb Tower Zappies
Valkyrie Mega Knight Firecracker Earthquake Bomb Tower Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zappies
Firecracker Valkyrie Bomb Tower Mega Knight
Zappies Mega Knight Valkyrie Bomb Tower
Valkyrie Mega Knight Zappies
Valkyrie Zappies Mega Knight Mighty Miner
Firecracker Bomb Tower Zappies
Valkyrie Bomb Tower Zappies
Mega Knight Mighty Miner Valkyrie Bomb Tower Zappies
Mega Knight Firecracker Valkyrie Bomb Tower Zappies
Zappies
Mega Knight Valkyrie Bomb Tower Zappies
Mega Knight Valkyrie
Mega Knight Valkyrie Bomb Tower Zappies
Firecracker Valkyrie Bomb Tower Zappies Mega Knight
Zappies Firecracker Valkyrie Bomb Tower Mighty Miner
Valkyrie Mega Knight Firecracker Earthquake Bomb Tower Zappies Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Valkyrie
Firecracker
Earthquake
Earthquake Firecracker Valkyrie
Firecracker Earthquake Valkyrie Mega Knight
Firecracker
Firecracker Earthquake
Earthquake Firecracker
Firecracker
Firecracker Earthquake Valkyrie
Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker Mega Knight
Earthquake
Firecracker Earthquake Mega Knight
Firecracker Earthquake Valkyrie Mega Knight
Earthquake Mega Knight
Earthquake
Firecracker Earthquake Valkyrie Mega Knight
Firecracker Earthquake
Mega Knight
Firecracker
Firecracker
Firecracker Zappies
Earthquake Mega Knight
Firecracker Zappies
Mighty Miner Mega Knight
Firecracker Earthquake
Earthquake Zappies
Firecracker Zappies
Firecracker Valkyrie Mega Knight
Firecracker Earthquake
Firecracker Mega Knight
Firecracker Zappies
Firecracker Zappies
Firecracker Mega Knight

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