My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Dark Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Dark Prince
Giant Snowball
Skeletons Royal Hogs Little Prince
Zap
Skeletons Firecracker Royal Hogs Dark Prince Little Prince
Barbarian Barrel
Skeletons Firecracker Royal Hogs Dark Prince Little Prince
The Log
Skeletons Firecracker Royal Hogs Dark Prince Little Prince
Earthquake
Skeletons Firecracker Royal Hogs
Arrows
Skeletons Firecracker Royal Hogs Little Prince
Royal Delivery
Skeletons Firecracker Royal Hogs Dark Prince Little Prince
Fireball
Firecracker Royal Hogs Little Prince
Poison
Firecracker Royal Hogs Little Prince
Lightning
Dark Prince Little Prince
Rocket
Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Earthquake Little Prince Fireball Dark Prince Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Earthquake

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Earthquake Royal Hogs Dark Prince
Earthquake
Royal Hogs Firecracker Fireball Dark Prince The Log
Fireball
Earthquake Royal Hogs Dark Prince The Log Little Prince
Royal Hogs
Earthquake Firecracker Fireball Dark Prince The Log Little Prince
Dark Prince
Firecracker Earthquake Fireball Royal Hogs Little Prince
The Log
Earthquake Fireball Royal Hogs Little Prince
Little Prince
Fireball Royal Hogs Dark Prince The Log

Defense Synergies 2 14

Skeletons
Firecracker Earthquake Dark Prince The Log Little Prince
Firecracker
The Log Skeletons Earthquake Dark Prince
Earthquake
Skeletons Firecracker Fireball The Log
Fireball
The Log Earthquake Dark Prince Little Prince
Royal Hogs
Dark Prince
Skeletons Firecracker Fireball The Log Little Prince
The Log
Firecracker Fireball Skeletons Earthquake Dark Prince Little Prince
Little Prince
Skeletons Fireball Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Fireball The Log
Skeletons Firecracker Dark Prince The Log
Skeletons Dark Prince
Skeletons Firecracker Dark Prince
Firecracker Earthquake Fireball Dark Prince The Log
Fireball The Log Skeletons Firecracker Earthquake Dark Prince
Firecracker Fireball Little Prince
Earthquake Fireball The Log
Skeletons
Skeletons Firecracker Dark Prince Little Prince
Skeletons Firecracker Earthquake Fireball Dark Prince The Log
Firecracker Fireball
Skeletons Earthquake Fireball Dark Prince The Log
Fireball Firecracker Earthquake Dark Prince The Log
Fireball The Log
Skeletons Firecracker Fireball Dark Prince
Fireball Firecracker Dark Prince The Log Little Prince
Earthquake The Log Firecracker Fireball Dark Prince Little Prince
Dark Prince Firecracker Earthquake Fireball The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Dark Prince
Fireball Firecracker The Log
Skeletons Dark Prince The Log
Dark Prince Fireball The Log
Skeletons Dark Prince
Firecracker Fireball Skeletons
Dark Prince Skeletons Fireball
Dark Prince
Skeletons Firecracker Fireball Dark Prince The Log
Skeletons
Dark Prince
Fireball Dark Prince The Log
Dark Prince Skeletons Fireball
Firecracker Fireball
Skeletons Firecracker Fireball Dark Prince The Log Little Prince
Firecracker Earthquake Fireball Dark Prince The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Firecracker The Log
Firecracker Fireball The Log
Earthquake Fireball The Log
Earthquake Firecracker Fireball Dark Prince The Log
Fireball Firecracker Earthquake Dark Prince The Log
Firecracker Fireball
Firecracker Earthquake The Log
Earthquake Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Earthquake Fireball Dark Prince The Log
Fireball Firecracker
Earthquake Firecracker Fireball The Log
Earthquake Firecracker Fireball
Earthquake Firecracker Fireball The Log
Earthquake Firecracker Fireball The Log
Earthquake Firecracker Fireball The Log
Earthquake Fireball
Firecracker Earthquake Fireball Dark Prince The Log
Firecracker Earthquake Fireball The Log Little Prince
Earthquake Fireball The Log
Fireball
The Log
Earthquake Fireball The Log
Firecracker Earthquake The Log Fireball Dark Prince Little Prince
Firecracker Fireball The Log Earthquake
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Little Prince
Firecracker Fireball
Fireball
Earthquake Fireball The Log
Firecracker Fireball
Firecracker Earthquake Fireball The Log
Earthquake Fireball Dark Prince
Fireball Firecracker
The Log Fireball
Fireball Firecracker Dark Prince
The Log Firecracker Earthquake Fireball
Fireball
Firecracker Dark Prince
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Dark Prince The Log Little Prince

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