My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Goblin Barrel Skeleton Army Witch
Zap
Firecracker Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Witch Giant Skeleton
The Log
Firecracker Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch Giant Skeleton
Earthquake
Firecracker Goblin Barrel Skeleton Army Witch
Arrows
Firecracker Goblin Barrel Skeleton Army Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch Giant Skeleton
Fireball
Firecracker Goblin Barrel Skeleton Army Witch
Poison
Firecracker Skeleton Army Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Skeleton Army Mini P.E.K.K.A Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Goblin Barrel Skeleton Army

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Goblin Barrel Giant Skeleton Mega Knight
Firecracker
Mini P.E.K.K.A Goblin Barrel Giant Skeleton Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Giant Skeleton Mega Knight
Goblin Barrel
Arrows Firecracker Skeleton Army Giant Skeleton Mega Knight
Skeleton Army
Goblin Barrel
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Arrows Firecracker Mini P.E.K.K.A Goblin Barrel Witch
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Goblin Barrel Witch

Defense Synergies 1 11

Arrows
Mega Knight Mini P.E.K.K.A Giant Skeleton
Firecracker
Mini P.E.K.K.A Skeleton Army Giant Skeleton Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Skeleton Army Witch
Goblin Barrel
Skeleton Army
Firecracker Mini P.E.K.K.A Giant Skeleton
Witch
Mini P.E.K.K.A Giant Skeleton Mega Knight
Giant Skeleton
Arrows Firecracker Skeleton Army Witch
Mega Knight
Arrows Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Skeleton Army Firecracker Witch Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Mega Knight Giant Skeleton
Mini P.E.K.K.A Skeleton Army Witch Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Skeleton Army Giant Skeleton Mega Knight
Arrows Skeleton Army Firecracker Mega Knight
Arrows Firecracker Witch
Arrows Giant Skeleton Mega Knight
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Giant Skeleton Mega Knight
Skeleton Army Witch Arrows Firecracker Giant Skeleton Mega Knight
Arrows Firecracker Witch
Mini P.E.K.K.A Skeleton Army Mega Knight Witch Giant Skeleton
Skeleton Army Mega Knight Arrows Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Skeleton Army Witch
Arrows Mega Knight Firecracker Skeleton Army Witch
Arrows Witch Firecracker Giant Skeleton Mega Knight
Mini P.E.K.K.A
Skeleton Army Mega Knight Arrows Firecracker Mini P.E.K.K.A Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Witch Giant Skeleton
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Skeleton Army Giant Skeleton Mega Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Giant Skeleton Mega Knight
Giant Skeleton Mini P.E.K.K.A Skeleton Army Witch Mega Knight
Arrows Firecracker Witch
Mini P.E.K.K.A Skeleton Army Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Skeleton Army
Giant Skeleton Mega Knight Firecracker Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Mega Knight Mini P.E.K.K.A Witch Giant Skeleton
Skeleton Army Mega Knight Arrows Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Mega Knight Witch
Firecracker Skeleton Army Witch Mega Knight
Skeleton Army Witch Firecracker Mini P.E.K.K.A Giant Skeleton
Arrows Mega Knight Firecracker Mini P.E.K.K.A Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker Mega Knight
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Witch Mega Knight
Giant Skeleton Mega Knight
Arrows
Arrows
Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Witch
Arrows Witch Mega Knight
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Witch
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Giant Skeleton Mega Knight
Arrows Firecracker
Skeleton Army Witch
Arrows Firecracker Witch
Arrows
Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows Giant Skeleton
Firecracker Mega Knight
Firecracker Witch Giant Skeleton
Firecracker Witch
Firecracker Witch Giant Skeleton Mega Knight

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