My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Bad
F2P score
Bad

4 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Giant Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Giant Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Giant Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Giant Guards Balloon
Giant Snowball
Hog Rider Guards Balloon Lumberjack
Zap
Firecracker Guards Balloon
Barbarian Barrel
Firecracker Elixir Golem Guards Lumberjack
The Log
Firecracker Elixir Golem Hog Rider Guards Lumberjack
Earthquake
Firecracker Elixir Golem Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Elixir Golem Hog Rider Guards Balloon Lumberjack
Fireball
Firecracker Elixir Golem Hog Rider Balloon Lumberjack
Poison
Firecracker Elixir Golem Guards Balloon
Lightning
Balloon Lumberjack
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Guards Hog Rider Lumberjack Giant Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Guards Hog Rider

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Hog Rider Giant Balloon Lumberjack Mega Knight
Elixir Golem
Firecracker Hog Rider Balloon Lumberjack
Hog Rider
Firecracker Elixir Golem Giant Guards Balloon Lumberjack Mega Knight
Giant
Firecracker Hog Rider Guards Balloon Lumberjack
Guards
Hog Rider Giant Lumberjack
Balloon
Lumberjack Firecracker Elixir Golem Hog Rider Giant Mega Knight
Lumberjack
Balloon Firecracker Elixir Golem Hog Rider Giant Guards Mega Knight
Mega Knight
Firecracker Hog Rider Balloon Lumberjack

Defense Synergies 0 4

Firecracker
Guards Lumberjack Mega Knight
Elixir Golem
Hog Rider
Giant
Guards
Firecracker Lumberjack
Balloon
Lumberjack
Firecracker Guards
Mega Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Lumberjack Firecracker Mega Knight
Lumberjack Mega Knight
Lumberjack Firecracker Guards Mega Knight
Firecracker Lumberjack Mega Knight
Firecracker Guards Lumberjack Mega Knight
Firecracker
Mega Knight
Lumberjack
Guards Firecracker Lumberjack Mega Knight
Guards Firecracker Lumberjack Mega Knight
Firecracker
Lumberjack Mega Knight Guards
Mega Knight Firecracker Guards Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Firecracker Lumberjack
Mega Knight Firecracker Guards Lumberjack
Firecracker Guards Lumberjack Mega Knight
Lumberjack
Mega Knight Firecracker Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight
Firecracker Lumberjack Mega Knight
Guards Lumberjack Mega Knight
Guards Lumberjack Mega Knight
Guards Lumberjack Mega Knight
Firecracker
Guards Lumberjack
Mega Knight Lumberjack
Mega Knight Firecracker
Guards
Mega Knight Guards Lumberjack
Mega Knight Guards
Mega Knight Guards Lumberjack
Firecracker Mega Knight
Guards Firecracker Lumberjack
Mega Knight Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker
Firecracker Guards
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker
Guards Lumberjack
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Mega Knight
Firecracker
Mega Knight
Firecracker
Firecracker
Firecracker Guards
Mega Knight
Firecracker
Mega Knight
Firecracker
Guards
Firecracker
Firecracker Lumberjack Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Guards
Firecracker
Firecracker Mega Knight

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