My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Furnace Dark Prince Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Flying Machine Hog Rider Furnace
Zap
Firecracker Flying Machine Furnace Dark Prince
Barbarian Barrel
Firecracker Furnace Dark Prince Electro Wizard
The Log
Firecracker Hog Rider Furnace Dark Prince
Earthquake
Firecracker Hog Rider Furnace
Arrows
Firecracker Flying Machine Furnace
Royal Delivery
Firecracker Flying Machine Hog Rider Dark Prince Bowler Electro Wizard
Fireball
Firecracker Flying Machine Hog Rider Furnace Bowler Electro Wizard
Poison
Firecracker Flying Machine Furnace Electro Wizard
Lightning
Furnace Dark Prince Bowler Electro Wizard
Rocket
Hog Rider Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Furnace Dark Prince Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Flying Machine Hog Rider Furnace Dark Prince Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Flying Machine Hog Rider

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Flying Machine Dark Prince Bowler
Fireball
Hog Rider Dark Prince Electro Wizard
Flying Machine
Firecracker Hog Rider Furnace Dark Prince Bowler
Hog Rider
Firecracker Fireball Flying Machine Furnace Dark Prince Bowler Electro Wizard
Furnace
Flying Machine Hog Rider Dark Prince Bowler
Dark Prince
Firecracker Fireball Flying Machine Hog Rider Furnace Electro Wizard
Bowler
Firecracker Flying Machine Hog Rider Furnace Electro Wizard
Electro Wizard
Fireball Hog Rider Dark Prince Bowler

Defense Synergies 0 15

Firecracker
Flying Machine Dark Prince Electro Wizard
Fireball
Dark Prince Electro Wizard
Flying Machine
Firecracker Furnace Dark Prince Bowler Electro Wizard
Hog Rider
Furnace
Flying Machine Dark Prince Bowler Electro Wizard
Dark Prince
Firecracker Fireball Flying Machine Furnace Bowler Electro Wizard
Bowler
Flying Machine Furnace Dark Prince Electro Wizard
Electro Wizard
Firecracker Fireball Flying Machine Furnace Dark Prince Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Fireball Flying Machine Electro Wizard
Firecracker Flying Machine Furnace Dark Prince Electro Wizard
Furnace Bowler Dark Prince Electro Wizard
Firecracker Furnace Dark Prince Bowler Electro Wizard
Firecracker Fireball Dark Prince Bowler
Fireball Bowler Firecracker Flying Machine Furnace Dark Prince Electro Wizard
Furnace Electro Wizard Firecracker Fireball Flying Machine
Bowler Fireball Flying Machine Electro Wizard
Furnace
Firecracker Dark Prince Bowler Electro Wizard
Electro Wizard Firecracker Fireball Flying Machine Furnace Dark Prince Bowler
Firecracker Fireball Flying Machine Furnace Electro Wizard
Furnace Bowler Fireball Flying Machine Dark Prince Electro Wizard
Fireball Bowler Firecracker Furnace Dark Prince Electro Wizard
Furnace Electro Wizard
Fireball Furnace Bowler Electro Wizard
Firecracker Fireball Furnace Dark Prince Bowler Electro Wizard
Fireball Firecracker Flying Machine Furnace Dark Prince Bowler Electro Wizard
Furnace Firecracker Fireball Flying Machine Dark Prince Bowler Electro Wizard
Electro Wizard
Dark Prince Bowler Firecracker Fireball Flying Machine Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Dark Prince Bowler Electro Wizard
Fireball Electro Wizard Firecracker Flying Machine Bowler
Furnace Dark Prince Bowler Electro Wizard
Dark Prince Bowler Fireball Electro Wizard
Dark Prince Bowler
Firecracker Fireball Furnace Flying Machine Electro Wizard
Dark Prince Fireball Flying Machine Furnace Bowler Electro Wizard
Dark Prince
Electro Wizard Firecracker Fireball Flying Machine Dark Prince
Flying Machine Dark Prince Bowler
Fireball Dark Prince Bowler Electro Wizard
Dark Prince Bowler Fireball
Firecracker Fireball Flying Machine Furnace Bowler
Electro Wizard Firecracker Fireball Flying Machine Furnace Dark Prince Bowler
Bowler Firecracker Fireball Flying Machine Dark Prince Electro Wizard
Fireball Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Flying Machine
Firecracker Fireball Flying Machine Bowler Electro Wizard
Fireball Flying Machine
Firecracker Fireball Flying Machine Dark Prince
Fireball Firecracker Furnace Dark Prince Bowler
Firecracker Fireball Flying Machine Furnace
Firecracker Flying Machine Furnace Bowler
Fireball Firecracker Flying Machine Bowler
Fireball Firecracker Flying Machine
Fireball Bowler Electro Wizard
Firecracker Fireball Flying Machine Dark Prince Bowler Electro Wizard
Fireball Firecracker Flying Machine
Flying Machine Firecracker Fireball Bowler
Firecracker Fireball Flying Machine
Firecracker Fireball Flying Machine Furnace
Firecracker Fireball Flying Machine Furnace Bowler
Firecracker Fireball Flying Machine Furnace Bowler
Fireball
Firecracker Fireball Flying Machine Dark Prince Bowler Electro Wizard
Firecracker Fireball Flying Machine Bowler
Fireball Bowler
Fireball
Bowler
Fireball Flying Machine
Firecracker Fireball Furnace Dark Prince Bowler
Firecracker Fireball Flying Machine Bowler Electro Wizard
Fireball Flying Machine Bowler
Fireball Firecracker
Firecracker Fireball Flying Machine Furnace Electro Wizard
Electro Wizard Firecracker Fireball Flying Machine
Fireball Bowler
Fireball
Firecracker Fireball Electro Wizard
Firecracker Fireball Bowler
Electro Wizard Fireball Flying Machine Dark Prince
Fireball Firecracker Flying Machine Electro Wizard
Fireball
Fireball Firecracker Flying Machine Dark Prince Bowler Electro Wizard
Firecracker Fireball Flying Machine Bowler
Fireball
Firecracker Flying Machine Dark Prince
Firecracker Fireball Flying Machine Bowler Electro Wizard
Firecracker Fireball Flying Machine Electro Wizard
Firecracker Fireball Flying Machine Dark Prince Bowler Electro Wizard
Fireball Firecracker Bowler

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