My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Elixir Golem Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem
Giant Snowball
Bomber
Zap
Bomber Firecracker
Barbarian Barrel
Bomber Firecracker Elixir Golem Valkyrie Bomb Tower
The Log
Bomber Firecracker Elixir Golem
Earthquake
Bomber Firecracker Elixir Golem Bomb Tower
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Elixir Golem Valkyrie P.E.K.K.A
Fireball
Bomber Firecracker Elixir Golem Bomb Tower
Poison
Bomber Firecracker Elixir Golem Bomb Tower
Lightning
Valkyrie Bomb Tower
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie Bomb Tower Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Firecracker Elixir Golem Valkyrie Bomb Tower Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Firecracker Elixir Golem

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Valkyrie P.E.K.K.A
Firecracker
Elixir Golem Valkyrie Mirror P.E.K.K.A
Elixir Golem
Firecracker Poison Bomber Mirror
Valkyrie
Bomber Firecracker P.E.K.K.A
Bomb Tower
Mirror
Firecracker Elixir Golem Poison
Poison
Elixir Golem P.E.K.K.A Mirror
P.E.K.K.A
Poison Bomber Firecracker Valkyrie

Defense Synergies 1 10

Bomber
Valkyrie P.E.K.K.A
Firecracker
Valkyrie Bomb Tower Mirror P.E.K.K.A
Elixir Golem
Valkyrie
Firecracker Bomber Bomb Tower Mirror P.E.K.K.A
Bomb Tower
Firecracker Valkyrie Mirror
Mirror
Firecracker Valkyrie Bomb Tower Poison
Poison
Mirror
P.E.K.K.A
Bomber Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie
Bomb Tower P.E.K.K.A Bomber Firecracker Valkyrie
Bomb Tower P.E.K.K.A Bomber Valkyrie
Bomb Tower P.E.K.K.A Bomber Firecracker Valkyrie
Bomber Firecracker Valkyrie Bomb Tower Poison P.E.K.K.A
Bomber Firecracker Valkyrie Bomb Tower
Firecracker Bomb Tower Poison
Valkyrie Bomb Tower Poison P.E.K.K.A
P.E.K.K.A Bomb Tower
Bomber Firecracker Valkyrie
Valkyrie Poison Bomber Firecracker Bomb Tower
Firecracker Poison
Bomb Tower P.E.K.K.A Bomber Valkyrie
Bomber Valkyrie Bomb Tower Firecracker Poison P.E.K.K.A
P.E.K.K.A Bomb Tower
Bomb Tower P.E.K.K.A
Bomb Tower Bomber Firecracker Valkyrie Poison P.E.K.K.A
Bomb Tower Bomber Firecracker Valkyrie
Valkyrie Bomb Tower Poison Bomber Firecracker
P.E.K.K.A Bomb Tower
Bomber Valkyrie Firecracker Bomb Tower Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A
Poison Bomber Firecracker Valkyrie Bomb Tower
P.E.K.K.A Valkyrie Bomb Tower
Valkyrie P.E.K.K.A
P.E.K.K.A Valkyrie
Firecracker Poison Bomb Tower
P.E.K.K.A Valkyrie Bomb Tower
P.E.K.K.A Valkyrie Bomb Tower
P.E.K.K.A Firecracker Valkyrie Bomb Tower Poison
P.E.K.K.A
P.E.K.K.A Valkyrie Bomb Tower
P.E.K.K.A Valkyrie Poison
P.E.K.K.A Valkyrie Bomb Tower
Bomber Firecracker Valkyrie Bomb Tower
Bomber Firecracker Valkyrie Bomb Tower Poison P.E.K.K.A
Valkyrie Poison Bomber Firecracker Bomb Tower P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Valkyrie
Firecracker Poison
Poison
Firecracker Valkyrie Poison
Bomber Poison Firecracker Valkyrie
Firecracker Poison
Bomber Firecracker Poison
Poison Firecracker
Poison Firecracker
Poison
Firecracker Poison Valkyrie
Poison Firecracker
Poison Firecracker
Firecracker Poison
Firecracker Poison
Bomber Firecracker Poison
Firecracker Poison
Poison
Bomber
Bomber Firecracker Poison
Bomber Firecracker Valkyrie Poison
Poison
Poison
Poison
Firecracker Poison Bomber Valkyrie
Firecracker Poison
Poison
Poison Firecracker
Poison Firecracker
Firecracker Poison
Poison Bomber
Firecracker Poison
P.E.K.K.A
Firecracker Poison
Poison Firecracker
Poison Firecracker Valkyrie
Bomber Firecracker Poison
Poison
Firecracker P.E.K.K.A
Firecracker Poison
Firecracker Poison
Poison Firecracker

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