My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Bowler Royal Ghost Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Ram Rider Little Prince
Zap
Bomber Firecracker Ram Rider Little Prince
Barbarian Barrel
Bomber Firecracker Royal Ghost Little Prince
The Log
Bomber Firecracker Ram Rider Little Prince
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker Little Prince
Royal Delivery
Bomber Firecracker Bowler Royal Ghost Ram Rider Little Prince
Fireball
Bomber Firecracker Bowler Ram Rider Little Prince
Poison
Bomber Firecracker Little Prince
Lightning
Bowler Ram Rider Little Prince
Rocket
Bowler Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Earthquake Barbarian Barrel Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Barbarian Barrel Firecracker Earthquake Royal Ghost Little Prince Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Barbarian Barrel Firecracker Earthquake

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Barbarian Barrel Ram Rider
Firecracker
Earthquake Barbarian Barrel Bowler Ram Rider
Earthquake
Firecracker Barbarian Barrel Ram Rider
Barbarian Barrel
Bomber Firecracker Earthquake Bowler Ram Rider
Bowler
Firecracker Barbarian Barrel Ram Rider Little Prince
Royal Ghost
Ram Rider Little Prince
Ram Rider
Bomber Firecracker Earthquake Barbarian Barrel Bowler Royal Ghost
Little Prince
Bowler Royal Ghost

Defense Synergies 0 9

Bomber
Barbarian Barrel Royal Ghost
Firecracker
Earthquake Barbarian Barrel
Earthquake
Firecracker Barbarian Barrel
Barbarian Barrel
Bomber Firecracker Earthquake Bowler Little Prince
Bowler
Barbarian Barrel Little Prince
Royal Ghost
Bomber Little Prince
Ram Rider
Little Prince
Barbarian Barrel Bowler Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Bomber Firecracker Barbarian Barrel Ram Rider
Bomber Firecracker Ram Rider
Bowler Ram Rider Bomber
Bomber Firecracker Bowler Ram Rider
Bomber Firecracker Earthquake Barbarian Barrel Bowler
Barbarian Barrel Bowler Bomber Firecracker Earthquake Royal Ghost
Ram Rider Firecracker Little Prince
Earthquake Bowler Barbarian Barrel Ram Rider
Bomber Firecracker Barbarian Barrel Bowler Royal Ghost Little Prince
Bomber Firecracker Earthquake Barbarian Barrel Bowler Royal Ghost Ram Rider
Firecracker Ram Rider
Bowler Bomber Earthquake Ram Rider
Bomber Bowler Firecracker Earthquake Barbarian Barrel Royal Ghost
Ram Rider
Bowler Ram Rider
Bomber Firecracker Bowler
Bomber Firecracker Barbarian Barrel Bowler Royal Ghost Ram Rider Little Prince
Earthquake Barbarian Barrel Bomber Firecracker Bowler Royal Ghost Ram Rider Little Prince
Ram Rider
Bomber Bowler Royal Ghost Firecracker Earthquake Barbarian Barrel Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Bowler Royal Ghost
Bomber Firecracker Barbarian Barrel Bowler Royal Ghost
Bowler Ram Rider
Bowler Barbarian Barrel Ram Rider
Bowler Ram Rider
Firecracker Ram Rider
Bowler Ram Rider
Firecracker Barbarian Barrel
Bowler
Bowler
Bowler Ram Rider
Bomber Firecracker Bowler
Bomber Firecracker Barbarian Barrel Bowler Little Prince
Bowler Bomber Firecracker Earthquake Barbarian Barrel Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Barbarian Barrel Royal Ghost
Firecracker Barbarian Barrel Bowler Royal Ghost Ram Rider
Earthquake Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Bomber Firecracker Earthquake Barbarian Barrel Bowler
Firecracker Ram Rider
Bomber Firecracker Earthquake Bowler
Earthquake Firecracker Barbarian Barrel Bowler Ram Rider
Firecracker Ram Rider
Bowler
Firecracker Earthquake Barbarian Barrel Bowler Ram Rider
Firecracker
Earthquake Firecracker Barbarian Barrel Bowler
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Bomber Firecracker Barbarian Barrel Bowler
Earthquake Firecracker Barbarian Barrel Bowler
Earthquake Barbarian Barrel
Bomber
Bomber Firecracker Earthquake Barbarian Barrel Bowler
Bomber Firecracker Earthquake Barbarian Barrel Bowler Little Prince
Earthquake Bowler
Bowler
Earthquake Barbarian Barrel
Firecracker Earthquake Bomber Barbarian Barrel Bowler Little Prince
Firecracker Earthquake Barbarian Barrel Bowler Royal Ghost Ram Rider
Bowler Ram Rider
Firecracker Barbarian Barrel
Firecracker Little Prince
Firecracker
Bowler
Bomber Earthquake
Firecracker
Firecracker Earthquake Bowler
Earthquake Barbarian Barrel
Firecracker Ram Rider
Barbarian Barrel
Firecracker Bowler
Bomber Firecracker Earthquake Bowler
Firecracker
Firecracker Bowler
Firecracker
Firecracker Barbarian Barrel Bowler Royal Ghost Little Prince

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