My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Executioner Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Zappies Goblin Barrel
Zap
Firecracker Zappies Goblin Barrel
Barbarian Barrel
Firecracker Zappies Goblin Barrel Executioner
The Log
Firecracker Hog Rider Zappies Goblin Barrel
Earthquake
Firecracker Hog Rider Zappies Goblin Barrel
Arrows
Firecracker Zappies Goblin Barrel
Royal Delivery
Firecracker Hog Rider Zappies Goblin Barrel Executioner
Fireball
Firecracker Hog Rider Zappies Goblin Barrel Executioner
Poison
Firecracker Zappies Executioner
Lightning
Executioner Monk
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Hog Rider Zappies Executioner Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Goblin Barrel Hog Rider

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Zappies Goblin Barrel Mega Knight Monk
Hog Rider
Firecracker The Log Zappies Goblin Barrel Executioner Mega Knight
Zappies
Firecracker Hog Rider Goblin Barrel Mega Knight
Goblin Barrel
Firecracker Hog Rider Zappies Mega Knight
Executioner
Hog Rider The Log Mega Knight
The Log
Hog Rider Executioner Mega Knight
Mega Knight
Firecracker Hog Rider Zappies Goblin Barrel Executioner The Log
Monk
Firecracker

Defense Synergies 1 7

Firecracker
The Log Zappies Mega Knight
Hog Rider
Zappies
Firecracker The Log Mega Knight
Goblin Barrel
Executioner
The Log Mega Knight
The Log
Firecracker Zappies Executioner Mega Knight
Mega Knight
Firecracker Zappies Executioner The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies Executioner The Log
Firecracker Zappies Executioner The Log Mega Knight Monk
Mega Knight Zappies Executioner
Firecracker Zappies Mega Knight Monk
Firecracker The Log Mega Knight Monk
The Log Firecracker Zappies Executioner Mega Knight
Firecracker Zappies Executioner
The Log Mega Knight Monk
Zappies
Firecracker Zappies Mega Knight
Executioner Firecracker Zappies The Log Mega Knight
Executioner Firecracker Zappies
Mega Knight Zappies The Log
Executioner Mega Knight Firecracker Zappies The Log
Zappies Mega Knight
Monk Zappies The Log Mega Knight
Mega Knight Firecracker Zappies Executioner
Mega Knight Firecracker Zappies Executioner The Log
Executioner The Log Firecracker Zappies Mega Knight
Zappies
Mega Knight Firecracker Zappies Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zappies
Firecracker Executioner The Log Mega Knight Monk
Zappies Mega Knight The Log
Mega Knight Zappies The Log Monk
Zappies Executioner Mega Knight
Firecracker Executioner Zappies Monk
Zappies
Mega Knight Zappies
Mega Knight Firecracker Zappies The Log Monk
Zappies
Mega Knight Zappies
Mega Knight Monk The Log
Mega Knight Zappies Executioner
Firecracker Zappies Executioner Mega Knight
Zappies Firecracker Executioner The Log Monk
Executioner Mega Knight Firecracker Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Monk
Firecracker Monk Executioner The Log
The Log
Firecracker The Log
Executioner Firecracker The Log Mega Knight
Firecracker Executioner Monk
Firecracker Executioner The Log
The Log Firecracker Executioner
The Log Monk Firecracker
Firecracker Monk The Log
Monk Firecracker Executioner
Firecracker Executioner The Log
Firecracker Monk
Firecracker The Log
Firecracker Executioner The Log
Firecracker Executioner The Log Mega Knight
Monk
Firecracker Executioner The Log Mega Knight Monk
Firecracker The Log Mega Knight Monk
The Log Mega Knight Monk
The Log Monk
The Log Monk
Firecracker The Log Executioner Mega Knight
Firecracker The Log Executioner Monk
The Log Mega Knight Monk
Firecracker The Log
Firecracker Executioner
Firecracker Zappies
The Log Mega Knight
Firecracker Zappies Monk
Mega Knight
Firecracker The Log Monk
Zappies
Firecracker Zappies Executioner Monk
The Log
Firecracker Executioner Mega Knight
The Log Firecracker Executioner
Monk
Firecracker Executioner Mega Knight
Firecracker Zappies The Log
Firecracker Zappies Executioner
Firecracker Executioner The Log Mega Knight Monk

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