My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Flying Machine Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Flying Machine Zappies Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Flying Machine Zappies Goblin Hut Royal Hogs
Zap
Flying Machine Zappies Goblin Hut Royal Hogs
Barbarian Barrel
Ice Spirit Rascals Zappies Goblin Hut Royal Hogs
The Log
Ice Spirit Rascals Zappies Goblin Hut Royal Hogs
Earthquake
Zappies Goblin Hut Royal Hogs
Arrows
Ice Spirit Rascals Flying Machine Zappies Goblin Hut Royal Hogs
Royal Delivery
Ice Spirit Rascals Flying Machine Zappies Goblin Hut Royal Hogs
Fireball
Rascals Flying Machine Zappies Goblin Hut Royal Hogs
Poison
Rascals Flying Machine Zappies Goblin Hut Royal Hogs
Lightning
Goblin Hut
Rocket
Rascals Goblin Hut Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Fireball Flying Machine Zappies Rascals Goblin Hut Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit The Log Fireball Flying Machine

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Rascals Goblin Hut
Rascals
Ice Spirit Flying Machine Zappies
Fireball
Royal Hogs The Log
Flying Machine
Rascals Zappies Goblin Hut Royal Hogs
Zappies
Rascals Flying Machine Goblin Hut Royal Hogs
Goblin Hut
Ice Spirit Flying Machine Zappies Royal Hogs The Log
Royal Hogs
Ice Spirit Fireball Flying Machine Zappies Goblin Hut The Log
The Log
Fireball Goblin Hut Royal Hogs

Defense Synergies 1 13

Ice Spirit
Rascals Fireball Flying Machine Zappies Goblin Hut The Log
Rascals
Ice Spirit The Log
Fireball
The Log Ice Spirit Zappies Goblin Hut
Flying Machine
Ice Spirit Zappies Goblin Hut The Log
Zappies
Ice Spirit Fireball Flying Machine The Log
Goblin Hut
Ice Spirit Fireball Flying Machine
Royal Hogs
The Log
Fireball Ice Spirit Rascals Flying Machine Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Zappies Goblin Hut The Log
Ice Spirit Rascals Flying Machine Zappies Goblin Hut The Log
Goblin Hut Rascals Zappies
Goblin Hut Rascals Zappies
Fireball The Log
Fireball The Log Rascals Flying Machine Zappies
Ice Spirit Rascals Fireball Flying Machine Zappies Goblin Hut
Rascals Fireball Flying Machine The Log
Zappies Rascals Goblin Hut
Ice Spirit Rascals Zappies
Rascals Fireball Flying Machine Zappies Goblin Hut The Log
Rascals Fireball Flying Machine Zappies Goblin Hut
Goblin Hut Ice Spirit Rascals Fireball Flying Machine Zappies The Log
Fireball Ice Spirit Rascals Zappies Goblin Hut The Log
Rascals Zappies Goblin Hut
Ice Spirit Rascals Fireball Zappies Goblin Hut The Log
Rascals Fireball Zappies Goblin Hut
Ice Spirit Fireball Rascals Flying Machine Zappies Goblin Hut The Log
The Log Ice Spirit Rascals Fireball Flying Machine Zappies Goblin Hut
Zappies Goblin Hut
Rascals Fireball Flying Machine Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball Zappies Goblin Hut
Fireball Flying Machine The Log
Zappies Ice Spirit Rascals Goblin Hut The Log
Rascals Fireball Zappies The Log
Rascals Zappies Goblin Hut
Fireball Ice Spirit Rascals Flying Machine Zappies Goblin Hut
Rascals Fireball Flying Machine Zappies Goblin Hut
Rascals Zappies
Ice Spirit Fireball Flying Machine Zappies Goblin Hut The Log
Zappies Goblin Hut
Rascals Flying Machine Zappies Goblin Hut
Fireball The Log
Rascals Fireball Zappies
Rascals Fireball Flying Machine Zappies
Rascals Zappies Goblin Hut Ice Spirit Fireball Flying Machine The Log
Rascals Fireball Flying Machine Zappies Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine Goblin Hut The Log
Rascals Fireball Flying Machine The Log
Fireball The Log
Fireball Ice Spirit Flying Machine
Flying Machine The Log
Fireball The Log Ice Spirit Flying Machine
Fireball The Log Flying Machine
Fireball
Fireball Flying Machine The Log
Fireball Flying Machine
Flying Machine Fireball Goblin Hut The Log
Fireball Flying Machine
Fireball Flying Machine Goblin Hut The Log
Fireball Flying Machine Goblin Hut The Log
Fireball Flying Machine Goblin Hut The Log
Fireball
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log
Fireball Flying Machine The Log
The Log Ice Spirit Fireball
Fireball The Log Flying Machine
Fireball Flying Machine The Log
Fireball The Log
Fireball Flying Machine
Ice Spirit Fireball Flying Machine Zappies Goblin Hut
Fireball
Fireball The Log
Ice Spirit Fireball Zappies
Fireball The Log
Ice Spirit Fireball Flying Machine Zappies Goblin Hut
Fireball Flying Machine Zappies
The Log Fireball
Fireball Rascals Flying Machine
The Log Fireball Flying Machine
Fireball
Flying Machine
Ice Spirit Rascals Fireball Flying Machine Zappies The Log
Fireball Flying Machine Zappies
Fireball Flying Machine The Log

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