My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Baby Dragon Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Baby Dragon Goblin Giant Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Baby Dragon Goblin Giant Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Fire Spirit Furnace Baby Dragon Ram Rider
Zap
Fire Spirit Furnace Goblin Giant Ram Rider
Barbarian Barrel
Fire Spirit Knight Furnace Royal Ghost
The Log
Fire Spirit Furnace Ram Rider
Earthquake
Furnace
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit Knight Baby Dragon Royal Ghost Ram Rider
Fireball
Furnace Baby Dragon Ram Rider
Poison
Furnace
Lightning
Knight Furnace Baby Dragon Ram Rider
Rocket
Furnace Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Furnace Baby Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Baby Dragon Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Earthquake Royal Ghost Furnace Baby Dragon Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Earthquake Royal Ghost

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Furnace Baby Dragon Goblin Giant Ram Rider
Knight
Baby Dragon Fire Spirit Earthquake Furnace Ram Rider
Earthquake
Knight Furnace Goblin Giant Ram Rider
Furnace
Fire Spirit Knight Earthquake Baby Dragon Goblin Giant Royal Ghost Ram Rider
Baby Dragon
Knight Fire Spirit Furnace Goblin Giant Ram Rider
Goblin Giant
Fire Spirit Earthquake Furnace Baby Dragon
Royal Ghost
Furnace Ram Rider
Ram Rider
Fire Spirit Knight Earthquake Furnace Baby Dragon Royal Ghost

Defense Synergies 1 6

Fire Spirit
Knight
Knight
Fire Spirit Earthquake Furnace Baby Dragon
Earthquake
Knight Furnace
Furnace
Knight Earthquake Baby Dragon Royal Ghost
Baby Dragon
Knight Furnace
Goblin Giant
Royal Ghost
Furnace
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Baby Dragon Goblin Giant Ram Rider
Knight Furnace Ram Rider
Furnace Ram Rider Fire Spirit Knight
Knight Furnace Ram Rider
Earthquake
Fire Spirit Earthquake Furnace Baby Dragon Royal Ghost
Furnace Ram Rider Fire Spirit Baby Dragon
Earthquake Baby Dragon Goblin Giant Ram Rider
Furnace
Knight Fire Spirit Royal Ghost
Knight Earthquake Furnace Baby Dragon Goblin Giant Royal Ghost Ram Rider
Furnace Baby Dragon Ram Rider
Furnace Fire Spirit Knight Earthquake Ram Rider
Fire Spirit Earthquake Furnace Baby Dragon Royal Ghost
Knight Furnace Ram Rider
Furnace Ram Rider
Knight Furnace
Fire Spirit Knight Furnace Baby Dragon Royal Ghost Ram Rider
Earthquake Furnace Baby Dragon Fire Spirit Knight Royal Ghost Ram Rider
Ram Rider
Royal Ghost Fire Spirit Knight Earthquake Furnace Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace Royal Ghost
Knight Baby Dragon Royal Ghost
Knight Furnace Goblin Giant Ram Rider
Knight Goblin Giant Ram Rider
Knight Goblin Giant Ram Rider
Fire Spirit Furnace Baby Dragon Goblin Giant Ram Rider
Knight Furnace Goblin Giant Ram Rider
Knight Goblin Giant
Knight Baby Dragon
Goblin Giant
Knight
Goblin Giant
Knight Goblin Giant Ram Rider
Furnace Baby Dragon
Knight Furnace Baby Dragon Goblin Giant
Earthquake Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Baby Dragon Royal Ghost
Baby Dragon Royal Ghost Ram Rider
Earthquake Baby Dragon Goblin Giant
Earthquake Knight
Fire Spirit Earthquake Furnace Baby Dragon
Fire Spirit Furnace Baby Dragon Goblin Giant Ram Rider
Fire Spirit Earthquake Furnace Baby Dragon
Earthquake Fire Spirit Baby Dragon Ram Rider
Ram Rider
Fire Spirit
Knight Earthquake Ram Rider
Fire Spirit Baby Dragon
Earthquake Fire Spirit Knight Baby Dragon
Earthquake Baby Dragon
Earthquake Furnace Baby Dragon
Earthquake Furnace Baby Dragon
Earthquake Furnace Baby Dragon
Earthquake
Fire Spirit Earthquake Baby Dragon
Fire Spirit Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Fire Spirit Furnace Baby Dragon
Earthquake Baby Dragon Royal Ghost Ram Rider
Baby Dragon Ram Rider
Baby Dragon
Fire Spirit Furnace Baby Dragon
Earthquake
Earthquake
Earthquake Fire Spirit
Fire Spirit Baby Dragon Ram Rider
Knight Baby Dragon
Earthquake Baby Dragon
Baby Dragon
Baby Dragon Goblin Giant Royal Ghost

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