My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Cage Valkyrie Giant Executioner Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Skeleton Army Night Witch
Giant Snowball
Skeleton Army Night Witch
Zap
Skeleton Army Night Witch
Barbarian Barrel
Elixir Golem Goblin Cage Valkyrie Skeleton Army Executioner Night Witch
The Log
Elixir Golem Goblin Cage Skeleton Army
Earthquake
Elixir Golem Goblin Cage Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Elixir Golem Goblin Cage Valkyrie Skeleton Army Executioner Night Witch
Fireball
Elixir Golem Goblin Cage Skeleton Army Executioner Night Witch
Poison
Elixir Golem Goblin Cage Skeleton Army Executioner Night Witch
Lightning
Goblin Cage Valkyrie Executioner Night Witch
Rocket
Valkyrie Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Skeleton Army Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Skeleton Army Goblin Cage Valkyrie Night Witch Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Skeleton Army Goblin Cage

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Elixir Golem Night Witch
Elixir Golem
Night Witch Arrows Executioner
Goblin Cage
Giant
Valkyrie
Giant Executioner
Giant
Arrows Night Witch Goblin Cage Valkyrie Executioner
Skeleton Army
Executioner
Elixir Golem Valkyrie Giant
Night Witch
Elixir Golem Giant Arrows

Defense Synergies 0 6

Arrows
Valkyrie
Elixir Golem
Goblin Cage
Skeleton Army Executioner
Valkyrie
Arrows Executioner Night Witch
Giant
Skeleton Army
Goblin Cage Executioner
Executioner
Goblin Cage Valkyrie Skeleton Army
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Valkyrie Executioner
Skeleton Army Goblin Cage Valkyrie Executioner Night Witch
Goblin Cage Skeleton Army Valkyrie Executioner Night Witch
Goblin Cage Skeleton Army Night Witch Valkyrie
Arrows Goblin Cage Valkyrie Skeleton Army
Arrows Skeleton Army Valkyrie Executioner Night Witch
Arrows Goblin Cage Executioner Night Witch
Arrows Goblin Cage Valkyrie
Goblin Cage Skeleton Army Night Witch
Skeleton Army Valkyrie Night Witch
Valkyrie Skeleton Army Executioner Arrows Night Witch
Arrows Executioner Night Witch
Goblin Cage Skeleton Army Night Witch Valkyrie
Valkyrie Skeleton Army Executioner Arrows Goblin Cage Night Witch
Skeleton Army Goblin Cage
Skeleton Army Goblin Cage
Arrows Goblin Cage Valkyrie Skeleton Army Executioner Night Witch
Arrows Goblin Cage Valkyrie Skeleton Army Executioner Night Witch
Arrows Goblin Cage Valkyrie Executioner
Goblin Cage
Valkyrie Skeleton Army Arrows Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblin Cage
Arrows Valkyrie Executioner
Skeleton Army Goblin Cage Valkyrie
Valkyrie Skeleton Army Goblin Cage Night Witch
Goblin Cage Valkyrie Skeleton Army Executioner Night Witch
Arrows Executioner
Skeleton Army Goblin Cage Valkyrie Night Witch
Goblin Cage Valkyrie Skeleton Army
Goblin Cage Valkyrie Skeleton Army
Goblin Cage Skeleton Army
Goblin Cage Valkyrie
Skeleton Army Arrows Goblin Cage Valkyrie
Skeleton Army Goblin Cage Valkyrie Executioner Night Witch
Goblin Cage Valkyrie Skeleton Army Executioner
Skeleton Army Goblin Cage Valkyrie Executioner Night Witch
Arrows Valkyrie Executioner Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Executioner
Arrows
Arrows Valkyrie
Executioner Arrows Valkyrie
Arrows Executioner
Arrows Executioner
Arrows Executioner
Arrows
Night Witch
Arrows Valkyrie
Arrows Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Night Witch
Arrows Executioner
Arrows Valkyrie
Night Witch
Arrows
Arrows
Arrows Valkyrie Executioner
Arrows Executioner
Arrows
Arrows
Arrows Executioner Night Witch
Night Witch
Arrows Night Witch
Arrows
Arrows
Skeleton Army Night Witch
Arrows Executioner
Arrows
Valkyrie Executioner
Arrows Executioner
Arrows
Executioner
Executioner
Executioner

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