My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Rascals Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Giant Skeleton
Giant Snowball
Fire Spirit Hog Rider Guards
Zap
Fire Spirit Guards
Barbarian Barrel
Fire Spirit Knight Rascals Guards Executioner Giant Skeleton
The Log
Fire Spirit Rascals Hog Rider Guards Giant Skeleton
Earthquake
Hog Rider Guards
Arrows
Fire Spirit Rascals Guards
Royal Delivery
Fire Spirit Knight Rascals Hog Rider Guards Executioner Giant Skeleton
Fireball
Rascals Hog Rider Executioner
Poison
Rascals Guards Executioner
Lightning
Knight Executioner
Rocket
Rascals Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rocket Guards Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Guards Hog Rider Rascals Executioner Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Knight Guards Hog Rider

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Giant Skeleton
Knight
Hog Rider Executioner Fire Spirit
Rascals
Hog Rider
Hog Rider
Fire Spirit Knight Rascals Rocket Guards Executioner Giant Skeleton
Rocket
Hog Rider
Guards
Hog Rider
Executioner
Knight Hog Rider
Giant Skeleton
Fire Spirit Hog Rider

Defense Synergies 2 4

Fire Spirit
Knight Giant Skeleton
Knight
Fire Spirit Executioner
Rascals
Hog Rider
Rocket
Guards
Executioner Giant Skeleton
Executioner
Knight Guards Giant Skeleton
Giant Skeleton
Fire Spirit Guards Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Executioner
Knight Rascals Executioner
Rocket Fire Spirit Knight Rascals Executioner Giant Skeleton
Knight Rascals Guards
Rocket Giant Skeleton
Fire Spirit Rascals Guards Executioner
Rocket Fire Spirit Rascals Executioner
Rocket Rascals Giant Skeleton
Rascals
Knight Guards Fire Spirit Rascals Giant Skeleton
Guards Executioner Knight Rascals Giant Skeleton
Executioner Rascals
Fire Spirit Knight Rascals Rocket Guards Giant Skeleton
Fire Spirit Rocket Executioner Rascals Guards
Knight Rascals
Rocket Rascals
Knight Rascals Executioner
Fire Spirit Knight Rascals Guards Executioner
Executioner Fire Spirit Knight Rascals Guards Giant Skeleton
Rascals Fire Spirit Knight Guards Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Guards Giant Skeleton
Knight Rocket Executioner
Guards Giant Skeleton Knight Rascals Rocket
Rocket Guards Giant Skeleton Knight Rascals
Giant Skeleton Knight Rascals Guards Executioner
Fire Spirit Rocket Executioner Rascals
Rascals Rocket Guards Knight Giant Skeleton
Giant Skeleton Knight Rascals
Rocket Giant Skeleton Knight
Guards
Knight Rascals Guards Giant Skeleton
Rocket Guards Giant Skeleton
Rascals Rocket Giant Skeleton Knight Guards Executioner
Rascals Executioner
Rascals Guards Knight Rocket Executioner Giant Skeleton
Executioner Rascals Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Rocket Guards Giant Skeleton
Executioner
Rocket Giant Skeleton
Knight Rascals Rocket Guards Giant Skeleton
Rocket Executioner Fire Spirit
Executioner Fire Spirit Rocket
Fire Spirit Executioner
Fire Spirit Executioner
Rocket Fire Spirit Guards
Rocket Knight
Fire Spirit Rocket Executioner
Rocket Fire Spirit Knight Executioner
Rocket
Rocket Executioner
Rocket Executioner
Rocket
Rocket
Rocket Fire Spirit Executioner
Rocket Fire Spirit
Rocket Giant Skeleton
Rocket
Rocket
Rocket
Fire Spirit Executioner
Executioner
Rocket
Fire Spirit Executioner
Rocket Guards
Rocket
Rocket
Giant Skeleton
Rocket
Fire Spirit Rocket Guards
Rocket Fire Spirit Executioner
Knight Rascals Rocket Executioner
Executioner
Rocket Giant Skeleton
Executioner
Rascals Rocket Guards Giant Skeleton
Rocket Executioner
Rocket Executioner Giant Skeleton

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