My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Executioner Royal Ghost Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Royal Ghost Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Elixir Golem Executioner Royal Ghost
The Log
Elixir Golem Mini P.E.K.K.A
Earthquake
Elixir Golem
Arrows
Minions
Royal Delivery
Minions Elixir Golem Mini P.E.K.K.A Executioner Royal Ghost Boss Bandit
Fireball
Minions Elixir Golem Executioner Boss Bandit
Poison
Minions Elixir Golem Executioner Boss Bandit
Lightning
Mini P.E.K.K.A Executioner Boss Bandit
Rocket
Executioner Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Executioner Royal Ghost Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Elixir Golem Void Royal Ghost Fireball Mini P.E.K.K.A Executioner Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Elixir Golem Void Royal Ghost

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Elixir Golem Mini P.E.K.K.A
Elixir Golem
Minions Fireball Mini P.E.K.K.A Executioner Royal Ghost
Fireball
Elixir Golem
Mini P.E.K.K.A
Minions Elixir Golem
Void
Executioner
Elixir Golem
Royal Ghost
Elixir Golem
Boss Bandit

Defense Synergies 0 3

Minions
Elixir Golem
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Executioner Royal Ghost
Void
Executioner
Mini P.E.K.K.A
Royal Ghost
Mini P.E.K.K.A
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Void Executioner
Mini P.E.K.K.A Minions Executioner
Mini P.E.K.K.A Minions Void Executioner
Mini P.E.K.K.A Minions
Fireball Mini P.E.K.K.A
Fireball Minions Executioner Royal Ghost
Minions Fireball Void Executioner
Fireball Void
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Royal Ghost
Minions Executioner Fireball Royal Ghost
Minions Executioner Fireball
Mini P.E.K.K.A Minions Fireball
Fireball Executioner Minions Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A Executioner
Fireball Minions Executioner Royal Ghost
Executioner Minions Fireball Royal Ghost
Mini P.E.K.K.A
Royal Ghost Minions Fireball Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Void Royal Ghost
Fireball Void Mini P.E.K.K.A Executioner Royal Ghost
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A Executioner
Fireball Executioner Minions
Mini P.E.K.K.A Minions Fireball Void
Mini P.E.K.K.A
Void Minions Fireball Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Fireball Void
Mini P.E.K.K.A Fireball Executioner
Fireball Executioner
Minions Fireball Mini P.E.K.K.A Executioner
Minions Executioner Fireball Mini P.E.K.K.A Royal Ghost
Fireball Void
Mini P.E.K.K.A Void
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Royal Ghost
Fireball Void Executioner Royal Ghost
Fireball Void
Fireball Void
Fireball Executioner
Fireball Executioner Minions
Executioner
Fireball Executioner
Fireball Void
Minions Fireball Mini P.E.K.K.A Void
Void Fireball
Fireball Void Executioner
Fireball Void Executioner
Minions Fireball Void
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Minions Mini P.E.K.K.A
Void Fireball Mini P.E.K.K.A Executioner
Fireball Void
Minions Fireball Void
Fireball Void
Void
Fireball Void
Fireball Executioner
Fireball Void Executioner Royal Ghost
Fireball Void
Fireball Void
Fireball Void Executioner
Minions Fireball Void
Fireball Mini P.E.K.K.A Void
Void Fireball
Void Fireball
Fireball
Minions Fireball Void
Fireball Executioner
Fireball
Fireball Void Mini P.E.K.K.A Executioner
Fireball Executioner
Void Fireball
Executioner
Minions Fireball
Fireball Void Executioner
Void Fireball Executioner Royal Ghost
Fireball Void
Void

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