My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Balloon Lava Hound
Giant Snowball
Guards Clone Balloon Lava Hound
Zap
Guards Clone Balloon Lava Hound
Barbarian Barrel
Guards Clone Magic Archer
The Log
Guards Clone
Earthquake
Guards Clone
Arrows
Guards Clone Lava Hound
Royal Delivery
Guards Clone Balloon Magic Archer Lava Hound
Fireball
Clone Balloon Magic Archer Lava Hound
Poison
Guards Clone Balloon Magic Archer Lava Hound
Lightning
Balloon Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Clone Tornado Fireball Magic Archer Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Guards Clone Tornado

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Balloon Guards Magic Archer Lava Hound
Fireball
Zap Tornado Lava Hound Magic Archer
Guards
Zap Clone Lava Hound
Clone
Balloon Lava Hound Guards Magic Archer
Tornado
Zap Fireball Magic Archer Balloon
Balloon
Zap Clone Lava Hound Tornado Magic Archer
Magic Archer
Tornado Zap Fireball Clone Balloon Lava Hound
Lava Hound
Fireball Clone Balloon Zap Guards Magic Archer

Defense Synergies 3 4

Zap
Fireball Guards Tornado Magic Archer
Fireball
Zap Tornado
Guards
Zap Magic Archer
Clone
Tornado
Fireball Magic Archer Zap
Balloon
Magic Archer
Tornado Zap Guards
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Magic Archer
Zap
Tornado
Guards
Fireball Tornado
Fireball Tornado Zap Guards Magic Archer
Tornado Zap Fireball Magic Archer
Zap Fireball Magic Archer
Tornado
Guards Tornado
Guards Zap Fireball Tornado Magic Archer
Zap Fireball Tornado Magic Archer
Zap Fireball Guards
Fireball Zap Guards Tornado Magic Archer
Tornado Zap Fireball
Fireball Tornado
Fireball Zap Guards Tornado Magic Archer
Zap Tornado Fireball Guards Magic Archer
Tornado
Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball
Fireball Zap Magic Archer
Guards Zap
Guards Zap Fireball Tornado
Guards
Fireball Zap Tornado Magic Archer
Guards Fireball
Zap Fireball Tornado Magic Archer
Guards
Guards
Zap Fireball Guards Tornado
Fireball Guards
Fireball Magic Archer
Guards Zap Fireball Tornado Magic Archer
Zap Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Guards
Fireball Zap Tornado Magic Archer
Fireball Magic Archer
Fireball Guards
Fireball Zap Magic Archer
Fireball Zap Tornado Magic Archer
Tornado Magic Archer
Fireball Zap Tornado Magic Archer
Fireball Zap Tornado
Fireball Guards Tornado
Zap Fireball Tornado Magic Archer
Fireball Zap Tornado Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball
Fireball Tornado
Zap Fireball Magic Archer
Zap Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Magic Archer
Fireball Zap Tornado Magic Archer
Fireball Zap Tornado Magic Archer
Fireball Zap Tornado Magic Archer
Zap Fireball Tornado Magic Archer
Zap Fireball Guards
Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Guards Magic Archer
Fireball Zap Tornado Magic Archer
Fireball
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Tornado
Zap Fireball Guards Tornado Magic Archer
Zap Fireball Tornado Magic Archer
Zap Fireball Tornado Magic Archer

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