My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Dark Prince Royal Ghost Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince Bandit
Giant Snowball
Bomber Baby Dragon
Zap
Bomber Dark Prince Bandit
Barbarian Barrel
Bomber Dark Prince Royal Ghost Bandit
The Log
Bomber Dark Prince Bandit
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Baby Dragon Dark Prince Royal Ghost Bandit
Fireball
Bomber Baby Dragon Bandit
Poison
Bomber
Lightning
Baby Dragon Dark Prince Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Dark Prince Freeze Poison Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Freeze Poison Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Royal Ghost Bandit Baby Dragon Dark Prince Freeze Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Royal Ghost Bandit Baby Dragon

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon Dark Prince Bandit Mega Knight
Baby Dragon
Bomber Dark Prince Poison Bandit Mega Knight
Dark Prince
Bomber Baby Dragon Poison Royal Ghost Bandit
Freeze
Poison
Poison
Baby Dragon Dark Prince Freeze Royal Ghost Mega Knight
Royal Ghost
Dark Prince Poison Bandit Mega Knight
Bandit
Bomber Baby Dragon Dark Prince Royal Ghost Mega Knight
Mega Knight
Bomber Baby Dragon Poison Royal Ghost Bandit

Defense Synergies 0 13

Bomber
Dark Prince Royal Ghost Bandit
Baby Dragon
Dark Prince Bandit Mega Knight
Dark Prince
Bomber Baby Dragon Poison Royal Ghost Bandit
Freeze
Mega Knight
Poison
Dark Prince Mega Knight
Royal Ghost
Bomber Dark Prince Mega Knight
Bandit
Bomber Baby Dragon Dark Prince Mega Knight
Mega Knight
Baby Dragon Freeze Poison Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon
Bomber Dark Prince Bandit Mega Knight
Mega Knight Bomber Dark Prince Freeze Bandit
Bomber Dark Prince Bandit Mega Knight
Bomber Dark Prince Poison Mega Knight
Freeze Bomber Baby Dragon Dark Prince Royal Ghost Bandit Mega Knight
Baby Dragon Freeze Poison
Baby Dragon Poison Bandit Mega Knight
Bomber Dark Prince Royal Ghost Bandit Mega Knight
Poison Bomber Baby Dragon Dark Prince Freeze Royal Ghost Bandit Mega Knight
Baby Dragon Poison
Mega Knight Bomber Dark Prince Freeze Bandit
Bomber Mega Knight Baby Dragon Dark Prince Freeze Poison Royal Ghost
Bandit Mega Knight
Freeze Bandit Mega Knight
Mega Knight Bomber Dark Prince Poison
Mega Knight Bomber Baby Dragon Dark Prince Royal Ghost Bandit
Baby Dragon Freeze Poison Bomber Dark Prince Royal Ghost Bandit Mega Knight
Bomber Dark Prince Royal Ghost Mega Knight Baby Dragon Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince Royal Ghost Bandit
Poison Bandit Bomber Baby Dragon Royal Ghost Mega Knight
Bandit Mega Knight Dark Prince
Dark Prince Mega Knight Bandit
Dark Prince Bandit Mega Knight
Poison Baby Dragon Freeze
Dark Prince Bandit
Mega Knight Dark Prince
Freeze Mega Knight Baby Dragon Dark Prince Poison Bandit
Mega Knight Dark Prince
Mega Knight Dark Prince Poison
Dark Prince Mega Knight Bandit
Bomber Baby Dragon Mega Knight
Bomber Baby Dragon Dark Prince Freeze Poison
Poison Mega Knight Bomber Baby Dragon Dark Prince Freeze Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Freeze Royal Ghost Bandit
Poison Baby Dragon Royal Ghost Bandit
Baby Dragon Poison Bandit
Dark Prince Freeze Poison
Bomber Poison Baby Dragon Dark Prince Mega Knight
Poison Baby Dragon Freeze
Bomber Baby Dragon Poison
Poison Baby Dragon Freeze
Poison Bandit
Poison
Poison Dark Prince Bandit
Poison Baby Dragon
Poison Baby Dragon Bandit
Baby Dragon Freeze Poison Bandit
Baby Dragon Poison
Bomber Baby Dragon Poison Bandit
Baby Dragon Poison Bandit Mega Knight
Freeze Poison
Bomber
Bomber Baby Dragon Dark Prince Poison Bandit Mega Knight
Bomber Baby Dragon Poison Mega Knight
Baby Dragon Poison Mega Knight
Poison
Baby Dragon Poison
Freeze Poison Bomber Baby Dragon Dark Prince Mega Knight
Poison Baby Dragon Royal Ghost Bandit
Baby Dragon Poison Bandit Mega Knight
Poison Baby Dragon Bandit
Poison Baby Dragon
Freeze Poison
Poison Bomber Bandit Mega Knight
Freeze Poison
Mega Knight
Poison
Dark Prince Freeze Bandit
Poison Baby Dragon
Freeze
Poison Baby Dragon Dark Prince Mega Knight
Bomber Baby Dragon Poison
Poison
Dark Prince Mega Knight
Baby Dragon Freeze Poison
Poison
Poison Baby Dragon Dark Prince Freeze Royal Ghost Bandit Mega Knight

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