My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Golem Executioner Goblin Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Ice Golem Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Barrel Fisherman
Giant Snowball
Fire Spirit Royal Recruits Goblin Barrel Fisherman
Zap
Fire Spirit Goblin Barrel Goblin Giant Fisherman
Barbarian Barrel
Fire Spirit Royal Recruits Goblin Barrel Executioner
The Log
Fire Spirit Royal Recruits Goblin Barrel Fisherman
Earthquake
Goblin Barrel
Arrows
Fire Spirit Royal Recruits Goblin Barrel
Royal Delivery
Fire Spirit Royal Recruits Goblin Barrel Executioner Fisherman
Fireball
Goblin Barrel Executioner Fisherman
Poison
Royal Recruits Executioner Fisherman
Lightning
Ice Golem Executioner Fisherman
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Ice Golem Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Rage Goblin Barrel Fisherman Executioner Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Golem Rage Goblin Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Ice Golem Goblin Barrel Goblin Giant Fisherman
Royal Recruits
Fire Spirit Ice Golem
Ice Golem
Goblin Barrel Fire Spirit Royal Recruits Executioner
Rage
Goblin Giant
Goblin Barrel
Ice Golem Fire Spirit Goblin Giant
Executioner
Ice Golem
Goblin Giant
Fire Spirit Rage Goblin Barrel Fisherman
Fisherman
Fire Spirit Goblin Giant

Defense Synergies 0 4

Fire Spirit
Royal Recruits Ice Golem
Royal Recruits
Fire Spirit
Ice Golem
Fire Spirit Executioner Fisherman
Rage
Goblin Barrel
Executioner
Ice Golem
Goblin Giant
Fisherman
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ice Golem Executioner Goblin Giant
Royal Recruits Executioner Fisherman
Fisherman Fire Spirit Royal Recruits Executioner
Royal Recruits Fisherman
Royal Recruits
Fire Spirit Executioner
Fire Spirit Executioner
Royal Recruits Ice Golem Goblin Giant
Royal Recruits Fisherman
Fire Spirit Royal Recruits Ice Golem Fisherman
Executioner Royal Recruits Ice Golem Goblin Giant Fisherman
Executioner
Royal Recruits Fire Spirit
Fire Spirit Executioner Royal Recruits
Royal Recruits
Royal Recruits Fisherman
Royal Recruits Executioner Fisherman
Fire Spirit Royal Recruits Executioner Fisherman
Executioner Fire Spirit Royal Recruits Ice Golem Fisherman
Royal Recruits Fisherman
Royal Recruits Fire Spirit Executioner Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Ice Golem Fisherman
Ice Golem Executioner Fisherman
Royal Recruits Ice Golem Goblin Giant Fisherman
Royal Recruits Ice Golem Goblin Giant Fisherman
Royal Recruits Executioner Goblin Giant Fisherman
Fire Spirit Executioner Ice Golem Goblin Giant
Royal Recruits Ice Golem Goblin Giant
Royal Recruits Goblin Giant Fisherman
Royal Recruits Ice Golem
Royal Recruits Goblin Giant
Royal Recruits
Royal Recruits Goblin Giant
Royal Recruits Ice Golem Executioner Goblin Giant
Royal Recruits Executioner
Royal Recruits Ice Golem Executioner Goblin Giant Fisherman
Executioner Royal Recruits Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Ice Golem
Executioner Fisherman
Goblin Giant
Royal Recruits Ice Golem
Executioner Fire Spirit
Executioner Fire Spirit Ice Golem Goblin Giant
Fire Spirit Executioner
Fire Spirit Ice Golem Executioner
Fisherman
Fire Spirit Fisherman
Royal Recruits Fisherman
Fire Spirit Executioner
Fire Spirit Ice Golem Executioner Fisherman
Fisherman
Ice Golem Fisherman
Executioner
Royal Recruits Executioner
Fisherman
Fire Spirit Executioner Fisherman
Fire Spirit
Fisherman
Royal Recruits
Ice Golem Fire Spirit Executioner
Fisherman
Executioner Fisherman
Fisherman
Fisherman
Fire Spirit Ice Golem Executioner
Fire Spirit Royal Recruits
Fire Spirit Executioner
Executioner
Ice Golem Executioner
Royal Recruits Executioner
Royal Recruits
Executioner
Royal Recruits Executioner Goblin Giant

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