My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Guards Phoenix Night Witch
Giant Snowball
Archers Cannon Goblin Barrel Guards Night Witch
Zap
Archers Cannon Goblin Barrel Guards Night Witch
Barbarian Barrel
Archers Cannon Goblin Barrel Guards Night Witch
The Log
Archers Cannon Goblin Barrel Guards
Earthquake
Archers Cannon Goblin Barrel Guards
Arrows
Archers Goblin Barrel Guards Night Witch
Royal Delivery
Archers Goblin Barrel Guards Night Witch
Fireball
Archers Cannon Goblin Barrel Night Witch
Poison
Archers Cannon Guards Phoenix Night Witch
Lightning
Cannon Phoenix Night Witch
Rocket
Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Cannon Goblin Barrel Guards Freeze Phoenix Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Cannon Goblin Barrel

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows
Arrows
Archers Goblin Barrel Freeze Phoenix Night Witch
Cannon
Goblin Barrel
Arrows Guards
Guards
Goblin Barrel
Freeze
Arrows Phoenix
Phoenix
Arrows Freeze
Night Witch
Arrows

Defense Synergies 0 6

Archers
Cannon Guards
Arrows
Cannon Phoenix
Cannon
Archers Arrows Guards Night Witch
Goblin Barrel
Guards
Archers Cannon
Freeze
Phoenix
Arrows
Night Witch
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Cannon Phoenix Night Witch
Cannon Archers Freeze Night Witch
Cannon Night Witch Guards Phoenix
Arrows
Arrows Freeze Archers Cannon Guards Night Witch
Archers Arrows Cannon Freeze Phoenix Night Witch
Arrows Cannon Phoenix
Cannon Phoenix Night Witch
Guards Archers Cannon Phoenix Night Witch
Archers Guards Arrows Cannon Freeze Night Witch
Arrows Archers Phoenix Night Witch
Cannon Night Witch Guards Freeze
Arrows Cannon Guards Freeze Night Witch
Cannon Phoenix
Cannon Freeze
Arrows Cannon Night Witch
Arrows Cannon Archers Guards Night Witch
Arrows Freeze Archers Cannon Guards
Cannon Phoenix
Archers Arrows Cannon Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers
Archers Arrows Phoenix
Guards
Guards Phoenix Night Witch
Cannon Guards Phoenix Night Witch
Arrows Archers Freeze
Guards Archers Phoenix Night Witch
Phoenix
Freeze Phoenix
Cannon Guards Phoenix
Guards Phoenix
Arrows Guards Phoenix
Cannon Guards Night Witch
Archers Cannon
Guards Phoenix Archers Freeze Night Witch
Arrows Archers Cannon Freeze Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Freeze
Arrows
Arrows
Arrows Guards Freeze
Arrows
Arrows Freeze
Archers Arrows
Arrows Freeze
Arrows
Guards Night Witch
Arrows
Archers Arrows
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Night Witch
Archers Arrows
Arrows
Night Witch
Arrows
Arrows
Arrows Freeze
Arrows
Arrows
Arrows
Archers Arrows Night Witch
Guards Freeze
Night Witch
Arrows Night Witch
Arrows Freeze
Arrows
Archers Guards Freeze Night Witch
Archers Arrows
Freeze
Arrows
Arrows
Arrows
Guards Freeze
Freeze

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