My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Valkyrie Wizard Witch X-Bow Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Witch
Zap
Archers Firecracker Witch X-Bow
Barbarian Barrel
Archers Firecracker Valkyrie Wizard Witch X-Bow
The Log
Archers Firecracker Mini P.E.K.K.A Witch X-Bow
Earthquake
Archers Firecracker Witch X-Bow
Arrows
Archers Firecracker Witch
Royal Delivery
Archers Firecracker Mini P.E.K.K.A Valkyrie Wizard Witch
Fireball
Archers Firecracker Wizard Witch X-Bow
Poison
Archers Firecracker Wizard Witch X-Bow
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch X-Bow
Rocket
Valkyrie Wizard Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Mini P.E.K.K.A Valkyrie Wizard Witch X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Firecracker Mini P.E.K.K.A Valkyrie

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mini P.E.K.K.A X-Bow Mega Knight
Firecracker
Mini P.E.K.K.A Valkyrie X-Bow Mega Knight
Mini P.E.K.K.A
Archers Firecracker Valkyrie Wizard X-Bow Mega Knight
Valkyrie
Archers Firecracker Mini P.E.K.K.A Wizard Witch X-Bow
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
X-Bow
Archers Firecracker Mini P.E.K.K.A Valkyrie
Mega Knight
Archers Firecracker Mini P.E.K.K.A Wizard Witch

Defense Synergies 2 16

Archers
Valkyrie Firecracker Mini P.E.K.K.A Witch X-Bow Mega Knight
Firecracker
Valkyrie Archers Mini P.E.K.K.A X-Bow Mega Knight
Mini P.E.K.K.A
Archers Firecracker Valkyrie Wizard Witch
Valkyrie
Archers Firecracker Mini P.E.K.K.A Wizard Witch X-Bow
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Witch
Archers Mini P.E.K.K.A Valkyrie Mega Knight
X-Bow
Archers Firecracker Valkyrie
Mega Knight
Archers Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard X-Bow
Mini P.E.K.K.A Firecracker Valkyrie Witch X-Bow Mega Knight
Mini P.E.K.K.A Witch Mega Knight Archers Valkyrie
Mini P.E.K.K.A Witch Firecracker Valkyrie Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie X-Bow Mega Knight
Archers Firecracker Valkyrie X-Bow Mega Knight
Archers Firecracker Wizard Witch X-Bow
Valkyrie X-Bow Mega Knight
Mini P.E.K.K.A Witch X-Bow
Archers Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Archers Valkyrie Witch Firecracker Wizard X-Bow Mega Knight
Archers Firecracker Wizard Witch
Mini P.E.K.K.A Mega Knight Valkyrie Wizard Witch X-Bow
Valkyrie Wizard Mega Knight Firecracker Mini P.E.K.K.A Witch X-Bow
Mini P.E.K.K.A X-Bow Mega Knight
Mini P.E.K.K.A X-Bow Mega Knight
Wizard Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Witch X-Bow
Mega Knight Archers Firecracker Valkyrie Wizard Witch X-Bow
Valkyrie Wizard Witch Archers Firecracker Mega Knight
Mini P.E.K.K.A
Valkyrie Wizard Mega Knight Archers Firecracker Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Archers Witch X-Bow
Archers Firecracker Mini P.E.K.K.A Valkyrie Wizard X-Bow Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Mega Knight X-Bow
Mini P.E.K.K.A Valkyrie Witch Mega Knight
Firecracker Wizard Archers Witch
Mini P.E.K.K.A Archers Valkyrie Witch
Mini P.E.K.K.A Mega Knight Valkyrie
Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Witch X-Bow
Witch
Mega Knight Mini P.E.K.K.A Valkyrie Witch
Mega Knight Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Wizard Witch
Wizard Archers Firecracker Valkyrie Witch Mega Knight
Witch Archers Firecracker Mini P.E.K.K.A Valkyrie X-Bow
Valkyrie Mega Knight Archers Firecracker Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie X-Bow
Firecracker X-Bow
X-Bow
Firecracker Valkyrie
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard Witch
Archers Firecracker Wizard Witch
X-Bow Firecracker Wizard
Firecracker Wizard X-Bow
Mini P.E.K.K.A X-Bow
Firecracker Valkyrie Wizard X-Bow
Archers Firecracker Wizard
Firecracker
Firecracker X-Bow
Firecracker X-Bow
X-Bow Firecracker Wizard Witch
Firecracker Wizard X-Bow Mega Knight
Mini P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A Wizard X-Bow Mega Knight
Firecracker Valkyrie Wizard Witch X-Bow Mega Knight
X-Bow Mega Knight
Wizard
X-Bow
X-Bow
Firecracker Valkyrie Wizard Witch Mega Knight
Witch
Firecracker X-Bow Wizard Witch
Wizard Witch X-Bow Mega Knight
Firecracker X-Bow
Archers Firecracker Wizard Witch X-Bow
Firecracker Wizard Witch
Mini P.E.K.K.A
Wizard X-Bow Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Archers Witch X-Bow
Archers Firecracker Wizard Witch
Firecracker Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch X-Bow Mega Knight

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