My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Archers Minions Goblin Barrel Skeleton Army
Zap
Fire Spirit Archers Minions Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Archers Inferno Tower Goblin Barrel Skeleton Army
The Log
Fire Spirit Archers Goblin Barrel Skeleton Army
Earthquake
Archers Inferno Tower Goblin Barrel Skeleton Army
Arrows
Fire Spirit Archers Minions Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Archers Minions Goblin Barrel Skeleton Army
Fireball
Archers Minions Inferno Tower Goblin Barrel Skeleton Army
Poison
Archers Minions Inferno Tower Skeleton Army
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Arrows Minions Goblin Barrel Skeleton Army Fireball Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Arrows Minions

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel
Archers
Arrows
Arrows
Fireball Archers Goblin Barrel
Minions
Fireball
Arrows
Inferno Tower
Goblin Barrel
Fire Spirit Arrows Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 1 8

Fire Spirit
Inferno Tower
Archers
Minions Inferno Tower Skeleton Army
Arrows
Fireball Inferno Tower
Minions
Archers Inferno Tower
Fireball
Arrows Inferno Tower
Inferno Tower
Skeleton Army Fire Spirit Archers Arrows Minions Fireball
Goblin Barrel
Skeleton Army
Inferno Tower Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Inferno Tower
Inferno Tower Skeleton Army Minions
Inferno Tower Skeleton Army Fire Spirit Archers Minions
Inferno Tower Skeleton Army Minions
Arrows Fireball Skeleton Army
Arrows Fireball Skeleton Army Fire Spirit Archers Minions
Minions Inferno Tower Fire Spirit Archers Arrows Fireball
Arrows Fireball Inferno Tower
Inferno Tower Minions Skeleton Army
Skeleton Army Fire Spirit Archers Inferno Tower
Archers Minions Skeleton Army Arrows Fireball
Arrows Minions Inferno Tower Archers Fireball
Inferno Tower Skeleton Army Fire Spirit Minions Fireball
Fire Spirit Fireball Skeleton Army Arrows Minions
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Fireball
Arrows Minions Fireball Inferno Tower Skeleton Army
Fire Spirit Arrows Fireball Archers Minions Skeleton Army
Arrows Fire Spirit Archers Minions Fireball
Inferno Tower
Skeleton Army Fire Spirit Archers Arrows Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Fireball Inferno Tower
Fireball Archers Arrows
Skeleton Army Minions Inferno Tower
Skeleton Army Fireball Inferno Tower
Inferno Tower Skeleton Army
Fire Spirit Arrows Fireball Archers Minions
Skeleton Army Archers Minions Fireball Inferno Tower
Inferno Tower Skeleton Army
Minions Fireball Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Minions Inferno Tower
Skeleton Army Arrows Fireball
Skeleton Army Fireball Inferno Tower
Archers Fireball Skeleton Army
Inferno Tower Skeleton Army Archers Minions Fireball
Arrows Minions Archers Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Fire Spirit Arrows
Arrows Fireball Fire Spirit Minions
Fire Spirit Archers Arrows
Arrows Fireball Fire Spirit
Arrows Fireball
Fire Spirit Minions Fireball
Arrows Fireball
Fireball Fire Spirit Archers Arrows
Fire Spirit Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions
Fire Spirit Archers Arrows Fireball
Fire Spirit Arrows Fireball
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fire Spirit Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Fire Spirit Archers Arrows Fireball
Minions Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fire Spirit Archers Minions Fireball Skeleton Army
Fireball Fire Spirit Archers Arrows
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Minions Fireball
Fireball
Fireball

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