My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Fisherman Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Dark Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Dark Prince Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Dark Prince Fisherman
Giant Snowball
Hog Rider Goblin Barrel Witch Fisherman
Zap
Goblin Barrel Dark Prince Witch Fisherman
Barbarian Barrel
Goblin Barrel Dark Prince Witch Electro Wizard
The Log
Hog Rider Goblin Barrel Dark Prince Witch Fisherman
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Hog Rider Goblin Barrel Dark Prince Witch Fisherman Electro Wizard
Fireball
Hog Rider Goblin Barrel Witch Fisherman Electro Wizard
Poison
Witch Fisherman Electro Wizard
Lightning
Dark Prince Witch Fisherman Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Fisherman Hog Rider Dark Prince Electro Wizard Golden Knight Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Fisherman Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel Dark Prince
Hog Rider
Arrows Goblin Barrel Dark Prince Witch Electro Wizard Golden Knight
Goblin Barrel
Dark Prince Arrows Hog Rider Golden Knight
Dark Prince
Goblin Barrel Arrows Hog Rider Witch Fisherman Electro Wizard
Witch
Hog Rider Dark Prince
Fisherman
Dark Prince
Electro Wizard
Hog Rider Dark Prince
Golden Knight
Hog Rider Goblin Barrel

Defense Synergies 0 6

Arrows
Dark Prince Golden Knight
Hog Rider
Goblin Barrel
Dark Prince
Arrows Witch Electro Wizard
Witch
Dark Prince Fisherman Electro Wizard
Fisherman
Witch
Electro Wizard
Dark Prince Witch
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Golden Knight
Dark Prince Witch Fisherman Electro Wizard
Witch Fisherman Dark Prince Electro Wizard
Witch Dark Prince Fisherman Electro Wizard
Arrows Dark Prince
Arrows Dark Prince Electro Wizard
Electro Wizard Arrows Witch
Arrows Electro Wizard Golden Knight
Witch Fisherman
Dark Prince Fisherman Electro Wizard
Witch Electro Wizard Arrows Dark Prince Fisherman
Arrows Witch Electro Wizard
Dark Prince Witch Electro Wizard
Arrows Dark Prince Witch Electro Wizard Golden Knight
Electro Wizard
Fisherman Electro Wizard
Arrows Dark Prince Witch Fisherman Electro Wizard
Arrows Dark Prince Witch Fisherman Electro Wizard Golden Knight
Arrows Witch Dark Prince Fisherman Electro Wizard
Fisherman Electro Wizard
Dark Prince Arrows Witch Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch Fisherman Electro Wizard
Electro Wizard Arrows Fisherman
Dark Prince Witch Fisherman Electro Wizard Golden Knight
Dark Prince Fisherman Electro Wizard
Dark Prince Witch Fisherman
Arrows Witch Electro Wizard
Dark Prince Witch Electro Wizard
Dark Prince Fisherman
Electro Wizard Dark Prince Witch
Witch
Dark Prince Witch Golden Knight
Arrows Dark Prince Electro Wizard
Dark Prince Witch Golden Knight
Witch
Witch Electro Wizard Dark Prince Fisherman Golden Knight
Arrows Dark Prince Witch Electro Wizard Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Fisherman Electro Wizard Golden Knight
Arrows
Arrows Dark Prince
Arrows Dark Prince
Arrows Witch
Arrows Witch
Arrows
Arrows Fisherman Golden Knight
Fisherman Electro Wizard
Arrows Dark Prince Fisherman Electro Wizard Golden Knight
Arrows
Fisherman Golden Knight
Arrows Fisherman
Arrows Fisherman
Arrows Witch Golden Knight
Arrows
Arrows
Fisherman
Arrows Dark Prince Fisherman Electro Wizard
Arrows Witch Golden Knight
Arrows
Fisherman
Arrows
Arrows Dark Prince Witch
Witch Fisherman
Arrows Witch Fisherman Electro Wizard Golden Knight
Arrows Witch Fisherman Golden Knight
Arrows Fisherman Golden Knight
Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Dark Prince Witch
Arrows Witch Electro Wizard
Arrows
Dark Prince Electro Wizard
Arrows
Arrows
Dark Prince
Witch Electro Wizard Golden Knight
Witch Electro Wizard
Dark Prince Witch Electro Wizard Golden Knight

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