My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Goblin Barrel
Giant Snowball
Goblin Gang Goblin Hut Royal Hogs Goblin Barrel
Zap
Goblin Gang Goblin Hut Royal Hogs Goblin Barrel
Barbarian Barrel
Goblin Gang Goblin Hut Royal Hogs Goblin Barrel Ice Wizard
The Log
Goblin Gang Goblin Hut Royal Hogs Goblin Barrel
Earthquake
Goblin Gang Goblin Hut Royal Hogs Goblin Barrel
Arrows
Goblin Gang Goblin Hut Royal Hogs Goblin Barrel
Royal Delivery
Goblin Gang Goblin Hut Royal Hogs Goblin Barrel Ice Wizard
Fireball
Goblin Gang Goblin Hut Royal Hogs Goblin Barrel Ice Wizard
Poison
Goblin Gang Goblin Hut Royal Hogs Ice Wizard
Lightning
Goblin Hut Ice Wizard
Rocket
Goblin Hut Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Goblin Barrel Void Ice Wizard Goblin Hut Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Void Goblin Barrel
Goblin Gang
Goblin Barrel Goblin Hut Royal Hogs
Goblin Hut
Goblin Gang Royal Hogs Goblin Barrel The Log Ice Wizard
Royal Hogs
Arrows Goblin Gang Goblin Hut Goblin Barrel The Log
Goblin Barrel
Goblin Gang Arrows Goblin Hut Royal Hogs Ice Wizard
Void
Arrows
The Log
Goblin Hut Royal Hogs
Ice Wizard
Goblin Hut Goblin Barrel

Defense Synergies 0 8

Arrows
Goblin Hut Void Ice Wizard
Goblin Gang
Goblin Hut The Log Ice Wizard
Goblin Hut
Arrows Goblin Gang Ice Wizard
Royal Hogs
Goblin Barrel
Void
Arrows
The Log
Goblin Gang Ice Wizard
Ice Wizard
Arrows Goblin Gang Goblin Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Void The Log
Goblin Gang Goblin Hut The Log Ice Wizard
Goblin Gang Goblin Hut Void Ice Wizard
Goblin Hut Goblin Gang Ice Wizard
Arrows The Log
Arrows Goblin Gang The Log Ice Wizard
Arrows Goblin Gang Goblin Hut Void Ice Wizard
Arrows Void The Log
Goblin Gang Goblin Hut Ice Wizard
Goblin Gang Ice Wizard
Goblin Gang Ice Wizard Arrows Goblin Hut The Log
Arrows Goblin Gang Goblin Hut Ice Wizard
Goblin Hut Goblin Gang The Log Ice Wizard
Arrows Goblin Gang Goblin Hut The Log
Goblin Gang Goblin Hut
Goblin Gang Goblin Hut The Log
Arrows Goblin Gang Goblin Hut
Arrows Goblin Gang Goblin Hut The Log Ice Wizard
Arrows The Log Goblin Hut Ice Wizard
Goblin Hut
Goblin Gang Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Hut Void
Void Arrows Goblin Gang The Log
Goblin Gang Goblin Hut The Log
Goblin Gang The Log
Goblin Gang Goblin Hut
Arrows Goblin Gang Goblin Hut Ice Wizard
Goblin Gang Goblin Hut Void Ice Wizard
Void Goblin Hut The Log
Goblin Gang Goblin Hut
Goblin Hut
Arrows Void The Log
Goblin Gang
Goblin Gang Goblin Hut The Log
Arrows Goblin Hut The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows The Log
Arrows Void The Log Ice Wizard
Arrows Goblin Hut Void The Log
Arrows Void The Log
Arrows The Log
Arrows Ice Wizard
Arrows The Log
Arrows The Log Ice Wizard
Arrows Void The Log
Goblin Gang Void
Void Arrows The Log
Void Arrows
Goblin Hut Void The Log
Arrows Void
Arrows Goblin Hut The Log
Arrows Goblin Hut The Log
Arrows Goblin Hut The Log
Arrows
Void Arrows The Log
Arrows The Log
Void The Log
Arrows Void
Void The Log
Arrows Void The Log
Arrows The Log Ice Wizard
Arrows Void The Log Ice Wizard
Void Arrows The Log
Void Arrows The Log
Arrows Ice Wizard
Goblin Hut Void
Void
Void Arrows The Log
Void Arrows
Arrows The Log
Goblin Gang Goblin Hut Void
Arrows Ice Wizard
Arrows The Log
Void Goblin Gang
Arrows The Log
Void Arrows
Goblin Gang The Log
Void
Void The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: