My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Guards
Giant Snowball
Bomber Hog Rider Guards
Zap
Bomber Firecracker Guards
Barbarian Barrel
Bomber Knight Firecracker Guards
The Log
Bomber Firecracker Hog Rider Guards
Earthquake
Bomber Firecracker Hog Rider Guards
Arrows
Bomber Firecracker Guards
Royal Delivery
Bomber Knight Firecracker Hog Rider Guards
Fireball
Bomber Firecracker Hog Rider
Poison
Bomber Firecracker Guards
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Firecracker Guards Void Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider Mega Knight
Knight
Firecracker Hog Rider Bomber The Log
Firecracker
Knight Hog Rider Mega Knight
Hog Rider
Knight Firecracker The Log Bomber Guards Void Mega Knight
Guards
Hog Rider The Log
Void
Hog Rider
The Log
Hog Rider Knight Guards Mega Knight
Mega Knight
Bomber Firecracker Hog Rider The Log

Defense Synergies 3 7

Bomber
Knight Guards The Log
Knight
Bomber Firecracker The Log
Firecracker
Knight The Log Guards Mega Knight
Hog Rider
Guards
Bomber Firecracker The Log
Void
The Log
Firecracker Bomber Knight Guards Mega Knight
Mega Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Void The Log
Bomber Knight Firecracker The Log Mega Knight
Mega Knight Bomber Knight Void
Bomber Knight Firecracker Guards Mega Knight
Bomber Firecracker The Log Mega Knight
The Log Bomber Firecracker Guards Mega Knight
Firecracker Void
Void The Log Mega Knight
Knight Guards Bomber Firecracker Mega Knight
Guards Bomber Knight Firecracker The Log Mega Knight
Firecracker
Mega Knight Bomber Knight Guards The Log
Bomber Mega Knight Firecracker Guards The Log
Knight Mega Knight
The Log Mega Knight
Mega Knight Bomber Knight Firecracker
Mega Knight Bomber Knight Firecracker Guards The Log
The Log Bomber Knight Firecracker Guards Mega Knight
Bomber Mega Knight Knight Firecracker Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Void
Void Bomber Knight Firecracker The Log Mega Knight
Guards Mega Knight Knight The Log
Guards Mega Knight Knight The Log
Knight Guards Mega Knight
Firecracker
Guards Knight Void
Mega Knight Knight
Void Mega Knight Knight Firecracker The Log
Guards
Mega Knight Knight Guards
Mega Knight Guards Void The Log
Mega Knight Knight Guards
Bomber Firecracker Mega Knight
Guards Bomber Knight Firecracker The Log
Mega Knight Bomber Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker Guards The Log
Firecracker Void The Log
Void The Log
Knight Firecracker Guards Void The Log
Bomber Firecracker The Log Mega Knight
Firecracker
Bomber Firecracker The Log
The Log Firecracker
Void The Log Firecracker
Guards Void
Firecracker Void Knight The Log
Void Firecracker
Knight Firecracker Void The Log
Firecracker Void
Firecracker The Log
Bomber Firecracker The Log
Firecracker The Log Mega Knight
Bomber
Void Bomber Firecracker The Log Mega Knight
Bomber Firecracker The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Void The Log
Firecracker The Log Bomber Mega Knight
Firecracker Void The Log
Void The Log Mega Knight
Void Firecracker The Log
Firecracker
Firecracker Guards Void
Void
Void Bomber The Log Mega Knight
Void Firecracker
Mega Knight
Firecracker The Log
Guards Void
Firecracker
The Log
Void Knight Firecracker Mega Knight
The Log Bomber Firecracker
Void
Firecracker Mega Knight
Firecracker Guards The Log
Firecracker Void
Void Firecracker The Log Mega Knight

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