My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Void Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Goblins Minions Cannon Hog Rider
Zap
Goblins Minions Cannon
Barbarian Barrel
Goblins Cannon
The Log
Goblins Cannon Mini P.E.K.K.A Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Mini P.E.K.K.A Hog Rider
Fireball
Minions Cannon Hog Rider
Poison
Minions Cannon
Lightning
Cannon Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Cannon Void Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Minions Cannon

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Arrows
Fireball Hog Rider Void Mini P.E.K.K.A
Minions
Hog Rider Mini P.E.K.K.A
Cannon
Fireball
Arrows Hog Rider
Mini P.E.K.K.A
Arrows Minions Hog Rider
Hog Rider
Goblins Arrows Minions Fireball Mini P.E.K.K.A Void
Void
Arrows Hog Rider

Defense Synergies 0 9

Goblins
Cannon
Arrows
Cannon Fireball Mini P.E.K.K.A Void
Minions
Cannon
Cannon
Goblins Arrows Minions Fireball Mini P.E.K.K.A
Fireball
Arrows Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Cannon Fireball
Hog Rider
Void
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Fireball Void
Mini P.E.K.K.A Goblins Minions Cannon
Cannon Mini P.E.K.K.A Goblins Minions Void
Cannon Mini P.E.K.K.A Goblins Minions
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Goblins Minions Cannon
Minions Arrows Cannon Fireball Void
Arrows Cannon Fireball Void
Cannon Mini P.E.K.K.A Goblins Minions
Goblins Cannon Mini P.E.K.K.A
Goblins Minions Arrows Cannon Fireball
Arrows Minions Fireball
Cannon Mini P.E.K.K.A Minions Fireball
Fireball Goblins Arrows Minions Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Cannon Fireball Mini P.E.K.K.A
Goblins Arrows Minions Cannon Fireball Mini P.E.K.K.A
Arrows Cannon Fireball Goblins Minions
Arrows Minions Cannon Fireball
Mini P.E.K.K.A Cannon
Goblins Arrows Minions Cannon Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Fireball Void
Fireball Void Arrows Mini P.E.K.K.A
Goblins Minions Mini P.E.K.K.A
Mini P.E.K.K.A Fireball
Cannon Mini P.E.K.K.A
Arrows Fireball Minions
Mini P.E.K.K.A Goblins Minions Fireball Void
Mini P.E.K.K.A
Void Goblins Minions Fireball Mini P.E.K.K.A
Cannon
Minions Mini P.E.K.K.A
Arrows Fireball Void
Mini P.E.K.K.A Cannon Fireball
Cannon Fireball
Goblins Minions Fireball Mini P.E.K.K.A
Arrows Minions Cannon Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Arrows
Arrows Fireball Void
Arrows Fireball Void
Arrows Fireball Void
Fireball Arrows
Arrows Fireball Minions
Arrows
Arrows Fireball
Arrows Fireball Void
Goblins Minions Fireball Mini P.E.K.K.A Void
Void Arrows Fireball
Fireball Void Arrows
Fireball Void
Arrows Minions Fireball Void
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Mini P.E.K.K.A
Void Arrows Fireball Mini P.E.K.K.A
Arrows Fireball
Minions Fireball Void
Arrows Fireball Void
Void
Arrows Fireball Void
Arrows Fireball
Arrows Fireball Void
Fireball Void Arrows
Fireball Void Arrows
Arrows Fireball
Minions Fireball Void
Fireball Mini P.E.K.K.A Void
Void Arrows Fireball
Void Arrows Fireball
Arrows Fireball
Minions Fireball Void
Fireball Arrows
Arrows Fireball
Fireball Void Mini P.E.K.K.A
Arrows Fireball
Void Arrows Fireball
Minions Fireball
Fireball Void
Void Fireball

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