My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Prince
Giant Snowball
Hog Rider Zappies Skeleton Army
Zap
Zappies Skeleton Army Prince
Barbarian Barrel
Valkyrie Zappies Wizard Skeleton Army
The Log
Hog Rider Zappies Skeleton Army Prince
Earthquake
Hog Rider Zappies Skeleton Army
Arrows
Zappies Skeleton Army
Royal Delivery
Valkyrie Hog Rider Zappies Wizard Skeleton Army Prince
Fireball
Hog Rider Zappies Wizard Skeleton Army
Poison
Zappies Wizard Skeleton Army
Lightning
Valkyrie Wizard Prince
Rocket
Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Valkyrie Hog Rider Zappies Freeze Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Valkyrie Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze Prince
Valkyrie
Hog Rider Prince Zappies Wizard
Hog Rider
Arrows Valkyrie Freeze Zappies Wizard Prince
Zappies
Valkyrie Hog Rider Prince
Wizard
Valkyrie Hog Rider Prince
Skeleton Army
Freeze
Hog Rider Arrows
Prince
Valkyrie Arrows Hog Rider Zappies Wizard

Defense Synergies 0 13

Arrows
Valkyrie Prince
Valkyrie
Arrows Zappies Wizard Freeze Prince
Hog Rider
Zappies
Valkyrie Skeleton Army Prince
Wizard
Valkyrie Skeleton Army Freeze Prince
Skeleton Army
Zappies Wizard Freeze Prince
Freeze
Valkyrie Wizard Skeleton Army
Prince
Arrows Valkyrie Zappies Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Zappies Wizard
Skeleton Army Valkyrie Zappies Prince
Skeleton Army Prince Valkyrie Zappies Freeze
Skeleton Army Prince Valkyrie Zappies
Arrows Valkyrie Skeleton Army Prince
Arrows Skeleton Army Freeze Valkyrie Zappies
Arrows Zappies Wizard Freeze
Arrows Valkyrie
Zappies Skeleton Army Prince
Skeleton Army Valkyrie Zappies Prince
Valkyrie Skeleton Army Arrows Zappies Wizard Freeze
Arrows Zappies Wizard
Skeleton Army Prince Valkyrie Zappies Wizard Freeze
Valkyrie Wizard Skeleton Army Arrows Zappies Freeze Prince
Skeleton Army Zappies Prince
Skeleton Army Zappies Freeze Prince
Wizard Arrows Valkyrie Zappies Skeleton Army Prince
Arrows Valkyrie Zappies Wizard Skeleton Army Prince
Arrows Valkyrie Wizard Freeze Zappies
Zappies Prince
Valkyrie Wizard Skeleton Army Arrows Zappies Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zappies Prince
Arrows Valkyrie Wizard Prince
Zappies Skeleton Army Valkyrie Prince
Valkyrie Skeleton Army Prince Zappies
Valkyrie Zappies Skeleton Army Prince
Arrows Wizard Zappies Freeze
Skeleton Army Prince Valkyrie Zappies
Valkyrie Zappies Skeleton Army Prince
Freeze Valkyrie Zappies Skeleton Army Prince
Zappies Skeleton Army
Valkyrie Zappies Prince
Skeleton Army Arrows Valkyrie Prince
Skeleton Army Prince Valkyrie Zappies Wizard
Wizard Valkyrie Zappies Skeleton Army
Zappies Skeleton Army Valkyrie Freeze Prince
Arrows Valkyrie Zappies Wizard Freeze
Arrows
Zappies Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows
Arrows
Arrows Valkyrie Freeze Prince
Wizard Arrows Valkyrie
Arrows Wizard Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Prince
Arrows Valkyrie Wizard Prince
Arrows Wizard
Arrows Freeze
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows Freeze
Arrows Wizard Prince
Arrows Valkyrie Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Freeze Valkyrie Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Arrows Wizard
Zappies Wizard Freeze
Arrows Wizard
Arrows Zappies Freeze
Prince
Arrows Wizard
Zappies Skeleton Army Freeze Prince
Arrows Zappies Wizard
Freeze
Arrows
Valkyrie Wizard Prince
Arrows Wizard
Arrows
Prince
Zappies Freeze
Zappies
Freeze Prince
Prince
Wizard

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