My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Giant Skeleton
Giant Snowball
Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Valkyrie Inferno Tower Giant Skeleton
The Log
Mini P.E.K.K.A Hog Rider Giant Skeleton
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Hog Rider Giant Skeleton
Fireball
Hog Rider Inferno Tower
Poison
Inferno Tower
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Inferno Tower Freeze Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Valkyrie Hog Rider Freeze Giant Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Valkyrie Hog Rider

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Mini P.E.K.K.A Freeze Giant Skeleton
Mini P.E.K.K.A
Giant Arrows Valkyrie Hog Rider Giant Skeleton
Valkyrie
Hog Rider Mini P.E.K.K.A Giant Giant Skeleton
Hog Rider
Arrows Valkyrie Freeze Mini P.E.K.K.A Giant Giant Skeleton
Giant
Arrows Mini P.E.K.K.A Valkyrie Hog Rider
Inferno Tower
Freeze
Hog Rider Arrows
Giant Skeleton
Arrows Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 0 8

Arrows
Mini P.E.K.K.A Valkyrie Inferno Tower Giant Skeleton
Mini P.E.K.K.A
Arrows Valkyrie Freeze
Valkyrie
Arrows Mini P.E.K.K.A Inferno Tower Freeze
Hog Rider
Giant
Inferno Tower
Arrows Valkyrie
Freeze
Mini P.E.K.K.A Valkyrie
Giant Skeleton
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Valkyrie
Mini P.E.K.K.A Inferno Tower Valkyrie Freeze Giant Skeleton
Mini P.E.K.K.A Inferno Tower Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Giant Skeleton
Arrows Freeze Valkyrie
Inferno Tower Arrows Freeze
Arrows Valkyrie Inferno Tower Giant Skeleton
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Valkyrie Inferno Tower Giant Skeleton
Valkyrie Arrows Freeze Giant Skeleton
Arrows Inferno Tower
Mini P.E.K.K.A Inferno Tower Valkyrie Freeze Giant Skeleton
Valkyrie Arrows Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Inferno Tower
Inferno Tower Mini P.E.K.K.A Freeze
Arrows Mini P.E.K.K.A Valkyrie Inferno Tower
Arrows Valkyrie
Arrows Valkyrie Freeze Giant Skeleton
Mini P.E.K.K.A Inferno Tower
Valkyrie Arrows Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Inferno Tower Giant Skeleton
Arrows Mini P.E.K.K.A Valkyrie
Giant Skeleton Mini P.E.K.K.A Valkyrie Inferno Tower
Mini P.E.K.K.A Valkyrie Giant Skeleton Inferno Tower
Inferno Tower Giant Skeleton Mini P.E.K.K.A Valkyrie
Arrows Freeze
Mini P.E.K.K.A Valkyrie Inferno Tower Giant Skeleton
Mini P.E.K.K.A Inferno Tower Giant Skeleton Valkyrie
Freeze Giant Skeleton Mini P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower
Mini P.E.K.K.A Valkyrie Inferno Tower Giant Skeleton
Arrows Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Valkyrie Inferno Tower
Valkyrie
Inferno Tower Mini P.E.K.K.A Valkyrie Freeze Giant Skeleton
Arrows Valkyrie Mini P.E.K.K.A Inferno Tower Freeze Giant Skeleton
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Valkyrie Freeze Giant Skeleton
Arrows Valkyrie
Arrows Freeze
Arrows
Arrows Freeze
Arrows
Mini P.E.K.K.A
Arrows Valkyrie
Arrows
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Valkyrie
Giant Skeleton
Arrows
Arrows
Arrows Freeze Valkyrie
Arrows
Arrows
Arrows
Arrows
Freeze
Mini P.E.K.K.A
Arrows
Arrows Freeze
Giant Skeleton
Arrows
Freeze
Arrows
Freeze
Arrows
Mini P.E.K.K.A Valkyrie
Arrows
Arrows Giant Skeleton
Freeze Giant Skeleton
Freeze Giant Skeleton

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