My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Cannon Hog Rider
Zap
Archers Minions Cannon
Barbarian Barrel
Archers Cannon Valkyrie
The Log
Archers Cannon Mini P.E.K.K.A Hog Rider
Earthquake
Archers Cannon Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Mini P.E.K.K.A Valkyrie Hog Rider
Fireball
Archers Minions Cannon Hog Rider
Poison
Archers Minions Cannon
Lightning
Cannon Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Cannon Fireball Mini P.E.K.K.A Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Cannon

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Mini P.E.K.K.A Hog Rider
Arrows
Fireball Hog Rider Archers Mini P.E.K.K.A
Minions
Hog Rider Mini P.E.K.K.A Valkyrie
Cannon
Fireball
Arrows Hog Rider
Mini P.E.K.K.A
Archers Arrows Minions Valkyrie Hog Rider
Valkyrie
Archers Hog Rider Minions Mini P.E.K.K.A
Hog Rider
Arrows Minions Fireball Valkyrie Archers Mini P.E.K.K.A

Defense Synergies 2 14

Archers
Valkyrie Minions Cannon Mini P.E.K.K.A
Arrows
Cannon Fireball Mini P.E.K.K.A Valkyrie
Minions
Valkyrie Archers Cannon
Cannon
Archers Arrows Minions Fireball Mini P.E.K.K.A Valkyrie
Fireball
Arrows Cannon Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Archers Arrows Cannon Fireball Valkyrie
Valkyrie
Archers Minions Arrows Cannon Fireball Mini P.E.K.K.A
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Fireball Valkyrie
Mini P.E.K.K.A Minions Cannon Valkyrie
Cannon Mini P.E.K.K.A Archers Minions Valkyrie
Cannon Mini P.E.K.K.A Minions Valkyrie
Arrows Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Archers Minions Cannon Valkyrie
Minions Archers Arrows Cannon Fireball
Arrows Cannon Fireball Valkyrie
Cannon Mini P.E.K.K.A Minions
Archers Cannon Mini P.E.K.K.A Valkyrie
Archers Minions Valkyrie Arrows Cannon Fireball
Arrows Minions Archers Fireball
Cannon Mini P.E.K.K.A Minions Fireball Valkyrie
Fireball Valkyrie Arrows Minions Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Cannon Fireball Mini P.E.K.K.A
Arrows Minions Cannon Fireball Mini P.E.K.K.A Valkyrie
Arrows Cannon Fireball Archers Minions Valkyrie
Arrows Valkyrie Archers Minions Cannon Fireball
Mini P.E.K.K.A Cannon
Valkyrie Archers Arrows Minions Cannon Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Archers Fireball
Fireball Archers Arrows Mini P.E.K.K.A Valkyrie
Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Fireball
Cannon Mini P.E.K.K.A Valkyrie
Arrows Fireball Archers Minions
Mini P.E.K.K.A Archers Minions Fireball Valkyrie
Mini P.E.K.K.A Valkyrie
Minions Fireball Mini P.E.K.K.A Valkyrie
Cannon
Minions Mini P.E.K.K.A Valkyrie
Arrows Fireball Valkyrie
Mini P.E.K.K.A Cannon Fireball Valkyrie
Archers Cannon Fireball Valkyrie
Archers Minions Fireball Mini P.E.K.K.A Valkyrie
Arrows Minions Valkyrie Archers Cannon Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Minions
Archers Arrows
Arrows Fireball
Arrows Fireball
Minions Fireball Mini P.E.K.K.A
Arrows Fireball Valkyrie
Fireball Archers Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Valkyrie
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball
Minions Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Minions Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball
Arrows Fireball
Minions Fireball
Fireball
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: