My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Flying Machine Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Clone Night Witch
Giant Snowball
Skeleton Barrel Flying Machine Guards Clone Night Witch
Zap
Skeleton Barrel Flying Machine Guards Clone Night Witch
Barbarian Barrel
Skeleton Barrel Guards Clone Night Witch
The Log
Skeleton Barrel Guards Clone
Earthquake
Guards Clone
Arrows
Skeleton Barrel Flying Machine Guards Clone Night Witch
Royal Delivery
Skeleton Barrel Flying Machine Guards Clone Night Witch
Fireball
Skeleton Barrel Flying Machine Clone Night Witch
Poison
Skeleton Barrel Flying Machine Guards Clone Night Witch
Lightning
Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Guards Clone Tornado Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Barrel Guards Clone Tornado Flying Machine Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Skeleton Barrel Guards Clone

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Clone Flying Machine Mirror Guards Tornado Golem
Flying Machine
Skeleton Barrel Mirror Clone Golem
Mirror
Skeleton Barrel Flying Machine Tornado Night Witch
Guards
Skeleton Barrel Clone
Clone
Skeleton Barrel Golem Night Witch Flying Machine Guards
Tornado
Skeleton Barrel Mirror Golem Night Witch
Golem
Clone Night Witch Skeleton Barrel Flying Machine Tornado
Night Witch
Clone Golem Mirror Tornado

Defense Synergies 1 3

Skeleton Barrel
Flying Machine
Mirror Guards
Mirror
Tornado Flying Machine Night Witch
Guards
Flying Machine
Clone
Tornado
Mirror
Golem
Night Witch
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Flying Machine
Flying Machine Night Witch
Tornado Night Witch
Night Witch Guards
Tornado
Tornado Flying Machine Guards Night Witch
Tornado Flying Machine Night Witch
Skeleton Barrel Flying Machine
Tornado Night Witch
Guards Tornado Night Witch
Guards Flying Machine Tornado Night Witch
Flying Machine Tornado Night Witch
Night Witch Flying Machine Guards
Guards Tornado Night Witch
Tornado
Tornado Night Witch
Flying Machine Guards Tornado Night Witch
Tornado Flying Machine Guards
Tornado
Flying Machine Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Skeleton Barrel Flying Machine
Guards
Guards Tornado Night Witch
Guards Night Witch
Skeleton Barrel Flying Machine Tornado
Guards Flying Machine Night Witch
Flying Machine Tornado
Guards
Flying Machine Guards
Guards Tornado
Guards Night Witch
Flying Machine
Guards Flying Machine Tornado Night Witch
Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Flying Machine Guards
Skeleton Barrel Flying Machine Tornado
Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine Guards
Skeleton Barrel Flying Machine Tornado
Flying Machine Tornado
Skeleton Barrel Flying Machine Tornado
Skeleton Barrel Flying Machine Tornado
Guards Tornado Night Witch
Skeleton Barrel Flying Machine Tornado
Flying Machine Tornado
Flying Machine Skeleton Barrel
Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine
Tornado
Night Witch
Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine Tornado
Night Witch
Tornado
Tornado
Skeleton Barrel Flying Machine
Tornado
Skeleton Barrel Flying Machine Tornado
Skeleton Barrel Flying Machine Tornado
Skeleton Barrel Tornado
Flying Machine Tornado Night Witch
Skeleton Barrel Flying Machine Guards
Night Witch
Night Witch
Skeleton Barrel Flying Machine Guards Night Witch
Flying Machine Tornado
Flying Machine
Skeleton Barrel Flying Machine
Tornado
Flying Machine
Flying Machine Guards Tornado
Flying Machine Tornado
Skeleton Barrel Flying Machine Tornado

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