My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Missing cards in your collection

Goblinstein

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Bandit Magic Archer Lumberjack Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Bandit Magic Archer Lumberjack Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Bandit Skeleton King
Giant Snowball
Royal Hogs Lumberjack Skeleton King
Zap
Royal Hogs Bandit Skeleton King
Barbarian Barrel
Valkyrie Wizard Royal Hogs Bandit Magic Archer Lumberjack Skeleton King
The Log
Royal Hogs Bandit Lumberjack Skeleton King
Earthquake
Royal Hogs Skeleton King
Arrows
Royal Hogs Skeleton King
Royal Delivery
Valkyrie Wizard Royal Hogs Bandit Magic Archer Lumberjack Skeleton King
Fireball
Wizard Royal Hogs Bandit Magic Archer Lumberjack Skeleton King
Poison
Wizard Royal Hogs Magic Archer Skeleton King
Lightning
Valkyrie Wizard Bandit Magic Archer Lumberjack Skeleton King
Rocket
Valkyrie Wizard Royal Hogs Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Magic Archer Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Valkyrie Magic Archer Lumberjack Skeleton King Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Valkyrie Magic Archer Lumberjack

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Lumberjack Wizard Royal Hogs Bandit Magic Archer
Wizard
Valkyrie Royal Hogs Bandit Lumberjack Mega Knight
Royal Hogs
Valkyrie Wizard Bandit Magic Archer Lumberjack Mega Knight
Bandit
Valkyrie Wizard Royal Hogs Magic Archer Lumberjack Mega Knight
Magic Archer
Valkyrie Royal Hogs Bandit Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Royal Hogs Bandit Magic Archer Mega Knight
Mega Knight
Wizard Royal Hogs Bandit Magic Archer Lumberjack
Skeleton King

Defense Synergies 0 13

Valkyrie
Wizard Bandit Magic Archer Lumberjack
Wizard
Valkyrie Bandit Lumberjack Mega Knight Skeleton King
Royal Hogs
Bandit
Valkyrie Wizard Magic Archer Lumberjack Mega Knight
Magic Archer
Valkyrie Bandit Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Bandit Magic Archer
Mega Knight
Wizard Bandit Magic Archer
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Magic Archer
Lumberjack Valkyrie Bandit Mega Knight
Lumberjack Mega Knight Valkyrie Bandit
Lumberjack Valkyrie Bandit Mega Knight Skeleton King
Valkyrie Lumberjack Mega Knight
Valkyrie Bandit Magic Archer Lumberjack Mega Knight
Wizard Magic Archer
Valkyrie Bandit Magic Archer Mega Knight
Lumberjack Skeleton King
Valkyrie Bandit Lumberjack Mega Knight
Valkyrie Wizard Bandit Magic Archer Lumberjack Mega Knight Skeleton King
Wizard Magic Archer
Lumberjack Mega Knight Valkyrie Wizard Bandit
Valkyrie Wizard Mega Knight Magic Archer Lumberjack Skeleton King
Bandit Lumberjack Mega Knight Skeleton King
Bandit Lumberjack Mega Knight
Wizard Mega Knight Valkyrie Lumberjack
Valkyrie Mega Knight Wizard Bandit Magic Archer Lumberjack
Valkyrie Wizard Bandit Magic Archer Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Mega Knight Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Bandit
Bandit Valkyrie Wizard Magic Archer Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Valkyrie
Valkyrie Lumberjack Mega Knight Bandit
Valkyrie Bandit Lumberjack Mega Knight
Wizard Magic Archer
Valkyrie Bandit Lumberjack
Mega Knight Valkyrie Lumberjack
Mega Knight Valkyrie Bandit Magic Archer
Mega Knight Valkyrie Lumberjack
Mega Knight Valkyrie
Mega Knight Valkyrie Wizard Bandit Lumberjack Skeleton King
Wizard Valkyrie Magic Archer Mega Knight
Valkyrie Magic Archer Lumberjack Skeleton King
Valkyrie Mega Knight Wizard Magic Archer Skeleton King
Mega Knight
Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Bandit
Bandit Magic Archer
Bandit Magic Archer
Valkyrie
Wizard Valkyrie Magic Archer Mega Knight
Wizard Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard Bandit
Lumberjack
Valkyrie Wizard Bandit Magic Archer
Wizard Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Magic Archer
Wizard Bandit Magic Archer
Magic Archer Wizard Bandit Mega Knight
Wizard Bandit Magic Archer Mega Knight
Valkyrie Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Valkyrie Wizard Magic Archer Mega Knight
Wizard Bandit Magic Archer
Wizard Bandit Magic Archer Mega Knight
Bandit Magic Archer
Wizard Magic Archer
Wizard
Wizard Bandit Magic Archer Mega Knight
Magic Archer
Mega Knight
Wizard Magic Archer
Bandit Magic Archer
Wizard Magic Archer
Valkyrie Wizard Magic Archer Lumberjack Mega Knight
Wizard Magic Archer Skeleton King
Mega Knight
Magic Archer Skeleton King
Magic Archer
Bandit Magic Archer Mega Knight
Wizard Mega Knight

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