My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Fisherman
Giant Snowball
Bats Hog Rider Skeleton Army Fisherman
Zap
Bats Skeleton Army Fisherman
Barbarian Barrel
Valkyrie Skeleton Army
The Log
Hog Rider Skeleton Army Fisherman
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Hog Rider Skeleton Army P.E.K.K.A Fisherman
Fireball
Hog Rider Skeleton Army Fisherman
Poison
Bats Skeleton Army Fisherman
Lightning
Valkyrie Fisherman
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Skeleton Army Fisherman Valkyrie Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Skeleton Army

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap P.E.K.K.A Fisherman
Zap
Arrows Hog Rider P.E.K.K.A Bats Valkyrie Fisherman
Arrows
Zap Hog Rider P.E.K.K.A
Valkyrie
Bats Hog Rider Zap P.E.K.K.A Fisherman
Hog Rider
Bats Zap Arrows Valkyrie
Skeleton Army
P.E.K.K.A
Zap Arrows Bats Valkyrie Fisherman
Fisherman
Bats Zap Valkyrie P.E.K.K.A

Defense Synergies 0 14

Bats
Zap Valkyrie P.E.K.K.A Fisherman
Zap
Bats Arrows Valkyrie Skeleton Army P.E.K.K.A Fisherman
Arrows
Zap Valkyrie P.E.K.K.A
Valkyrie
Bats Zap Arrows P.E.K.K.A Fisherman
Hog Rider
Skeleton Army
Zap
P.E.K.K.A
Bats Zap Arrows Valkyrie Fisherman
Fisherman
Bats Zap Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Skeleton Army P.E.K.K.A Bats Zap Valkyrie Fisherman
Skeleton Army P.E.K.K.A Fisherman Bats Valkyrie
Skeleton Army P.E.K.K.A Bats Valkyrie Fisherman
Arrows Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bats Zap Valkyrie
Bats Zap Arrows
Zap Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Skeleton Army Fisherman
Skeleton Army Valkyrie Fisherman
Bats Valkyrie Skeleton Army Zap Arrows Fisherman
Arrows Bats Zap
Skeleton Army P.E.K.K.A Bats Zap Valkyrie
Valkyrie Skeleton Army Bats Zap Arrows P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap P.E.K.K.A Fisherman
Bats Arrows Valkyrie Skeleton Army P.E.K.K.A Fisherman
Arrows Bats Zap Valkyrie Skeleton Army Fisherman
Zap Arrows Valkyrie Bats Fisherman
P.E.K.K.A Fisherman
Valkyrie Skeleton Army Bats Arrows P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap P.E.K.K.A Fisherman
Zap Arrows Valkyrie Fisherman
Skeleton Army P.E.K.K.A Bats Zap Valkyrie Fisherman
Valkyrie Skeleton Army P.E.K.K.A Bats Zap Fisherman
P.E.K.K.A Valkyrie Skeleton Army Fisherman
Arrows Bats Zap
Skeleton Army P.E.K.K.A Bats Valkyrie
P.E.K.K.A Valkyrie Skeleton Army Fisherman
Zap P.E.K.K.A Bats Valkyrie Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Valkyrie
Skeleton Army P.E.K.K.A Zap Arrows Valkyrie
Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army
Skeleton Army Bats Zap Valkyrie P.E.K.K.A Fisherman
Bats Arrows Valkyrie Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Fisherman
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Zap Fisherman
Bats Fisherman
Zap Arrows Valkyrie Fisherman
Zap Arrows
Fisherman
Arrows Fisherman
Zap Arrows Fisherman
Zap Arrows
Arrows
Arrows
Bats Fisherman
Zap Arrows Fisherman
Zap Arrows Valkyrie
Arrows
Fisherman
Zap Arrows
Zap Arrows Valkyrie
Fisherman
Arrows Zap Fisherman
Zap Arrows Fisherman
Zap Arrows Fisherman
Bats Zap Arrows
Zap Bats
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Bats Skeleton Army
Zap Arrows
Arrows
Valkyrie
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Bats
Bats Zap
Zap

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