My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Baby Dragon Bowler Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits Wall Breakers Baby Dragon Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers
Giant Snowball
Royal Recruits Wall Breakers Baby Dragon
Zap
Mortar Wall Breakers
Barbarian Barrel
Mortar Royal Recruits Wall Breakers Royal Ghost Magic Archer
The Log
Royal Recruits Wall Breakers
Earthquake
Mortar
Arrows
Royal Recruits Wall Breakers
Royal Delivery
Royal Recruits Wall Breakers Baby Dragon Bowler Royal Ghost Magic Archer
Fireball
Mortar Wall Breakers Baby Dragon Bowler Magic Archer
Poison
Mortar Royal Recruits Magic Archer
Lightning
Mortar Baby Dragon Bowler Magic Archer
Rocket
Mortar Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Baby Dragon Bowler Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Baby Dragon Bowler Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Royal Ghost Mortar Baby Dragon Magic Archer Bowler Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Arrows Royal Ghost Mortar

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Wall Breakers Bowler
Mortar
Arrows Baby Dragon
Royal Recruits
Wall Breakers Royal Ghost Magic Archer
Wall Breakers
Arrows Royal Recruits Baby Dragon Royal Ghost
Baby Dragon
Mortar Wall Breakers Bowler
Bowler
Arrows Baby Dragon Magic Archer
Royal Ghost
Royal Recruits Wall Breakers Magic Archer
Magic Archer
Royal Recruits Bowler Royal Ghost

Defense Synergies 0 4

Arrows
Mortar Bowler
Mortar
Arrows Baby Dragon
Royal Recruits
Wall Breakers
Baby Dragon
Mortar Bowler
Bowler
Arrows Baby Dragon
Royal Ghost
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar Royal Recruits Baby Dragon Magic Archer
Mortar Royal Recruits
Mortar Bowler Royal Recruits
Royal Recruits Mortar Bowler
Arrows Royal Recruits Bowler
Arrows Bowler Baby Dragon Royal Ghost Magic Archer
Arrows Mortar Baby Dragon Magic Archer
Bowler Arrows Royal Recruits Baby Dragon Magic Archer
Mortar Royal Recruits
Royal Recruits Bowler Royal Ghost
Arrows Royal Recruits Baby Dragon Bowler Royal Ghost Magic Archer
Arrows Baby Dragon Magic Archer
Mortar Royal Recruits Bowler
Bowler Arrows Mortar Royal Recruits Baby Dragon Royal Ghost Magic Archer
Royal Recruits Mortar
Mortar Royal Recruits Bowler
Arrows Mortar Royal Recruits Bowler
Arrows Mortar Royal Recruits Baby Dragon Bowler Royal Ghost Magic Archer
Arrows Mortar Baby Dragon Royal Recruits Bowler Royal Ghost Magic Archer
Mortar Royal Recruits
Royal Recruits Bowler Royal Ghost Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Bowler Royal Ghost
Arrows Mortar Baby Dragon Bowler Royal Ghost Magic Archer
Royal Recruits Bowler
Royal Recruits Bowler
Royal Recruits Bowler
Arrows Baby Dragon Magic Archer
Royal Recruits Bowler
Royal Recruits
Royal Recruits Mortar Baby Dragon Magic Archer
Royal Recruits
Royal Recruits Bowler
Royal Recruits Arrows Bowler
Royal Recruits Bowler
Royal Recruits Baby Dragon Bowler Magic Archer
Royal Recruits Mortar Baby Dragon Bowler Magic Archer
Arrows Bowler Royal Recruits Baby Dragon Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Mortar Royal Recruits Baby Dragon Royal Ghost
Arrows Mortar Baby Dragon Bowler Royal Ghost Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Royal Recruits
Arrows Mortar Baby Dragon Bowler Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Mortar Baby Dragon Bowler Magic Archer
Arrows Baby Dragon Bowler Magic Archer
Arrows Mortar
Bowler
Arrows Mortar Royal Recruits Bowler Magic Archer
Arrows Baby Dragon Magic Archer
Mortar Baby Dragon Bowler Magic Archer
Arrows Mortar Baby Dragon Magic Archer
Arrows Mortar Baby Dragon Magic Archer
Arrows Mortar Baby Dragon Bowler Magic Archer
Magic Archer Arrows Mortar Royal Recruits Baby Dragon Bowler
Arrows Mortar
Arrows Mortar Baby Dragon Bowler Magic Archer
Arrows Mortar Baby Dragon Bowler Magic Archer
Baby Dragon Bowler Magic Archer
Arrows
Bowler
Arrows Mortar Royal Recruits Baby Dragon
Arrows Mortar Baby Dragon Bowler Magic Archer
Arrows Mortar Baby Dragon Bowler Royal Ghost Magic Archer
Arrows Mortar Baby Dragon Bowler Magic Archer
Arrows Mortar Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Bowler
Arrows Mortar Magic Archer
Arrows Magic Archer
Arrows Bowler Magic Archer
Royal Recruits Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Baby Dragon Bowler Magic Archer
Arrows Mortar Baby Dragon Bowler Magic Archer
Arrows
Royal Recruits
Royal Recruits Baby Dragon Bowler Magic Archer
Magic Archer
Mortar Royal Recruits Baby Dragon Bowler Royal Ghost Magic Archer

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