My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army
Zap
Bats Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Bomb Tower Inferno Tower Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army
Earthquake
Bomb Tower Inferno Tower Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Goblin Barrel Skeleton Army
Fireball
Bomb Tower Inferno Tower Goblin Barrel Skeleton Army
Poison
Bats Bomb Tower Inferno Tower Skeleton Army
Lightning
Bomb Tower Inferno Tower
Rocket
Bomb Tower Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Rocket Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Goblin Barrel Skeleton Army Tornado Bomb Tower Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Goblin Barrel Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel
Bomb Tower
Inferno Tower
Rocket
Tornado Mirror
Mirror
Goblin Barrel Rocket Skeleton Army Tornado
Goblin Barrel
Mirror Bats Skeleton Army
Skeleton Army
Mirror Goblin Barrel
Tornado
Rocket Mirror

Defense Synergies 5 6

Bats
Bomb Tower Inferno Tower
Bomb Tower
Tornado Bats Mirror Skeleton Army
Inferno Tower
Skeleton Army Bats Mirror Tornado
Rocket
Tornado
Mirror
Skeleton Army Tornado Bomb Tower Inferno Tower
Goblin Barrel
Skeleton Army
Inferno Tower Mirror Bomb Tower
Tornado
Bomb Tower Rocket Mirror Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower
Bomb Tower Inferno Tower Skeleton Army Bats
Bomb Tower Inferno Tower Rocket Skeleton Army Tornado Bats
Bomb Tower Inferno Tower Skeleton Army Bats
Bomb Tower Rocket Skeleton Army Tornado
Skeleton Army Tornado Bats Bomb Tower
Bats Inferno Tower Rocket Tornado Bomb Tower
Rocket Bomb Tower Inferno Tower
Inferno Tower Bomb Tower Skeleton Army Tornado
Skeleton Army Tornado Inferno Tower
Bats Skeleton Army Bomb Tower Tornado
Inferno Tower Bats Tornado
Bomb Tower Inferno Tower Skeleton Army Bats Rocket
Bomb Tower Rocket Skeleton Army Bats Tornado
Inferno Tower Skeleton Army Bomb Tower
Bomb Tower Inferno Tower Rocket Skeleton Army Tornado
Bomb Tower Bats Inferno Tower Skeleton Army Tornado
Bomb Tower Bats Skeleton Army Tornado
Bomb Tower Tornado Bats
Bomb Tower Inferno Tower Tornado
Skeleton Army Bats Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower
Bomb Tower Rocket
Skeleton Army Bats Bomb Tower Inferno Tower Rocket
Rocket Skeleton Army Bats Inferno Tower Tornado
Inferno Tower Skeleton Army
Rocket Bats Bomb Tower Tornado
Rocket Skeleton Army Bats Bomb Tower Inferno Tower
Inferno Tower Bomb Tower Skeleton Army
Rocket Bats Bomb Tower Inferno Tower Skeleton Army Tornado
Inferno Tower Skeleton Army
Bats Bomb Tower Inferno Tower
Rocket Skeleton Army Tornado
Rocket Skeleton Army Bomb Tower Inferno Tower
Bomb Tower Skeleton Army
Inferno Tower Skeleton Army Bats Bomb Tower Rocket Tornado
Bats Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Tornado
Rocket
Rocket
Rocket
Bats Rocket Tornado
Tornado
Tornado
Tornado
Rocket Bats Tornado
Rocket Tornado
Rocket Tornado
Rocket
Rocket
Rocket
Rocket
Rocket Tornado
Bats Rocket
Rocket
Rocket Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Tornado
Tornado
Tornado
Rocket Tornado
Bats Tornado
Rocket Bats
Rocket
Rocket
Rocket
Bats Rocket Skeleton Army
Rocket Tornado
Rocket
Rocket Tornado
Bats Rocket Tornado
Bats Rocket Tornado
Rocket Tornado

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