My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Executioner Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Prince Executioner Fisherman Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Baby Dragon Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince Fisherman Ram Rider
Giant Snowball
Minion Horde Baby Dragon Fisherman Ram Rider
Zap
Minion Horde Prince Fisherman Ram Rider
Barbarian Barrel
Valkyrie Executioner
The Log
Prince Fisherman Ram Rider
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Baby Dragon Prince Executioner Fisherman Mother Witch Ram Rider
Fireball
Minion Horde Baby Dragon Executioner Fisherman Mother Witch Ram Rider
Poison
Minion Horde Executioner Fisherman Mother Witch
Lightning
Valkyrie Baby Dragon Prince Executioner Fisherman Mother Witch Ram Rider
Rocket
Minion Horde Valkyrie Prince Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Prince Executioner Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fisherman Valkyrie Baby Dragon Mother Witch Minion Horde Prince Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Fisherman Valkyrie Baby Dragon Mother Witch

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Prince
Valkyrie
Prince Baby Dragon Executioner Fisherman Mother Witch Ram Rider
Baby Dragon
Valkyrie Prince Fisherman Ram Rider
Prince
Valkyrie Minion Horde Baby Dragon Ram Rider
Executioner
Valkyrie
Fisherman
Valkyrie Baby Dragon Ram Rider
Mother Witch
Valkyrie Ram Rider
Ram Rider
Valkyrie Baby Dragon Prince Fisherman Mother Witch

Defense Synergies 0 11

Minion Horde
Valkyrie
Baby Dragon Prince Executioner Fisherman Mother Witch
Baby Dragon
Valkyrie Prince Mother Witch
Prince
Valkyrie Baby Dragon Executioner Fisherman
Executioner
Valkyrie Prince
Fisherman
Valkyrie Prince Mother Witch Ram Rider
Mother Witch
Valkyrie Baby Dragon Fisherman
Ram Rider
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Baby Dragon Executioner Ram Rider
Minion Horde Valkyrie Prince Executioner Fisherman Ram Rider
Minion Horde Prince Fisherman Ram Rider Valkyrie Executioner
Minion Horde Prince Valkyrie Fisherman Ram Rider
Valkyrie Prince
Valkyrie Baby Dragon Executioner Mother Witch
Minion Horde Ram Rider Baby Dragon Executioner
Valkyrie Baby Dragon Ram Rider
Minion Horde Prince Fisherman
Minion Horde Valkyrie Prince Fisherman
Minion Horde Valkyrie Executioner Mother Witch Baby Dragon Fisherman Ram Rider
Minion Horde Executioner Baby Dragon Ram Rider
Minion Horde Prince Valkyrie Ram Rider
Valkyrie Executioner Minion Horde Baby Dragon Prince
Minion Horde Prince Ram Rider
Minion Horde Prince Fisherman Ram Rider
Minion Horde Valkyrie Prince Executioner Fisherman
Minion Horde Valkyrie Baby Dragon Prince Executioner Fisherman Ram Rider
Valkyrie Baby Dragon Executioner Fisherman Mother Witch Ram Rider
Prince Fisherman Ram Rider
Valkyrie Minion Horde Baby Dragon Prince Executioner Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince Fisherman
Valkyrie Baby Dragon Prince Executioner Fisherman
Minion Horde Valkyrie Prince Fisherman Ram Rider
Valkyrie Prince Minion Horde Fisherman Ram Rider
Minion Horde Valkyrie Prince Executioner Fisherman Ram Rider
Executioner Mother Witch Minion Horde Baby Dragon Ram Rider
Prince Minion Horde Valkyrie Ram Rider
Minion Horde Valkyrie Prince Fisherman
Minion Horde Valkyrie Baby Dragon Prince
Minion Horde
Minion Horde Valkyrie Prince
Valkyrie Prince
Prince Minion Horde Valkyrie Executioner Ram Rider
Minion Horde Valkyrie Baby Dragon Executioner
Minion Horde Valkyrie Baby Dragon Prince Executioner Fisherman
Valkyrie Executioner Minion Horde Baby Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Baby Dragon
Baby Dragon Executioner Fisherman Ram Rider
Minion Horde Baby Dragon
Valkyrie Prince
Executioner Minion Horde Valkyrie Baby Dragon
Executioner Mother Witch Minion Horde Baby Dragon Ram Rider
Minion Horde Baby Dragon Executioner
Baby Dragon Executioner Ram Rider
Fisherman Ram Rider
Minion Horde Prince Fisherman
Minion Horde Valkyrie Prince Fisherman Ram Rider
Baby Dragon Executioner
Baby Dragon Executioner Fisherman
Minion Horde Baby Dragon Fisherman
Baby Dragon Prince Fisherman
Minion Horde Baby Dragon Executioner
Minion Horde Baby Dragon Executioner
Minion Horde Fisherman
Baby Dragon Prince Executioner Fisherman
Valkyrie Baby Dragon Mother Witch
Minion Horde Baby Dragon Prince
Prince Fisherman
Minion Horde Baby Dragon
Mother Witch Valkyrie Baby Dragon Executioner
Minion Horde Fisherman
Baby Dragon Executioner Fisherman Ram Rider
Baby Dragon Prince Fisherman Ram Rider
Baby Dragon Fisherman
Minion Horde Baby Dragon Executioner Mother Witch
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Prince
Minion Horde Prince
Baby Dragon Executioner Ram Rider
Minion Horde Valkyrie Baby Dragon Prince Executioner
Baby Dragon Executioner
Minion Horde Prince Executioner
Minion Horde Baby Dragon
Executioner
Baby Dragon Prince Executioner

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