My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Dark Prince Executioner Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A Barbarian Barrel Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Dark Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Royal Giant Dark Prince
Barbarian Barrel
Goblin Gang Dark Prince Executioner Magic Archer
The Log
Goblin Gang Royal Giant Mini P.E.K.K.A Dark Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Dark Prince Executioner Magic Archer
Fireball
Goblin Gang Executioner Magic Archer
Poison
Goblin Gang Executioner Magic Archer
Lightning
Mini P.E.K.K.A Dark Prince Executioner Magic Archer
Rocket
Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Dark Prince Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Dark Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Goblin Gang Mini P.E.K.K.A Dark Prince Magic Archer Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Goblin Gang Mini P.E.K.K.A

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mini P.E.K.K.A Dark Prince
Goblin Gang
Royal Giant Mini P.E.K.K.A Dark Prince
Royal Giant
Arrows Barbarian Barrel Goblin Gang Dark Prince Executioner Magic Archer
Mini P.E.K.K.A
Arrows Goblin Gang Barbarian Barrel Dark Prince Magic Archer
Barbarian Barrel
Royal Giant Mini P.E.K.K.A Dark Prince Executioner
Dark Prince
Arrows Goblin Gang Royal Giant Mini P.E.K.K.A Barbarian Barrel Executioner Magic Archer
Executioner
Royal Giant Barbarian Barrel Dark Prince
Magic Archer
Royal Giant Mini P.E.K.K.A Dark Prince

Defense Synergies 0 14

Arrows
Mini P.E.K.K.A Barbarian Barrel Dark Prince
Goblin Gang
Mini P.E.K.K.A Barbarian Barrel Dark Prince Magic Archer
Royal Giant
Mini P.E.K.K.A
Arrows Goblin Gang Barbarian Barrel Executioner Magic Archer
Barbarian Barrel
Arrows Goblin Gang Mini P.E.K.K.A Dark Prince Magic Archer
Dark Prince
Arrows Goblin Gang Barbarian Barrel Executioner Magic Archer
Executioner
Mini P.E.K.K.A Dark Prince
Magic Archer
Goblin Gang Mini P.E.K.K.A Barbarian Barrel Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Executioner Magic Archer
Mini P.E.K.K.A Goblin Gang Dark Prince Executioner
Goblin Gang Mini P.E.K.K.A Dark Prince Executioner
Mini P.E.K.K.A Goblin Gang Dark Prince
Arrows Mini P.E.K.K.A Barbarian Barrel Dark Prince
Arrows Goblin Gang Barbarian Barrel Dark Prince Executioner Magic Archer
Arrows Goblin Gang Executioner Magic Archer
Arrows Barbarian Barrel Magic Archer
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Barbarian Barrel Dark Prince
Goblin Gang Executioner Arrows Barbarian Barrel Dark Prince Magic Archer
Arrows Executioner Goblin Gang Magic Archer
Mini P.E.K.K.A Goblin Gang Dark Prince
Executioner Arrows Goblin Gang Mini P.E.K.K.A Barbarian Barrel Dark Prince Magic Archer
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Arrows Goblin Gang Mini P.E.K.K.A Dark Prince Executioner
Arrows Goblin Gang Barbarian Barrel Dark Prince Executioner Magic Archer
Arrows Barbarian Barrel Executioner Dark Prince Magic Archer
Mini P.E.K.K.A
Goblin Gang Dark Prince Arrows Mini P.E.K.K.A Barbarian Barrel Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Barbarian Barrel Dark Prince
Arrows Goblin Gang Mini P.E.K.K.A Barbarian Barrel Executioner Magic Archer
Goblin Gang Mini P.E.K.K.A Dark Prince
Goblin Gang Mini P.E.K.K.A Dark Prince Barbarian Barrel
Goblin Gang Mini P.E.K.K.A Dark Prince Executioner
Arrows Executioner Goblin Gang Magic Archer
Goblin Gang Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Barbarian Barrel Dark Prince Magic Archer
Goblin Gang
Mini P.E.K.K.A Dark Prince
Arrows Dark Prince
Mini P.E.K.K.A Dark Prince Goblin Gang Executioner
Executioner Magic Archer
Goblin Gang Mini P.E.K.K.A Barbarian Barrel Dark Prince Executioner Magic Archer
Arrows Executioner Mini P.E.K.K.A Barbarian Barrel Dark Prince Magic Archer
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Barbarian Barrel
Arrows Barbarian Barrel Executioner Magic Archer
Arrows Barbarian Barrel Magic Archer
Arrows Barbarian Barrel Dark Prince
Executioner Arrows Barbarian Barrel Dark Prince Magic Archer
Arrows Executioner Magic Archer
Arrows Executioner Magic Archer
Arrows Barbarian Barrel Executioner Magic Archer
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows Barbarian Barrel Dark Prince Magic Archer
Arrows Executioner Magic Archer
Barbarian Barrel Executioner Magic Archer
Arrows Barbarian Barrel Magic Archer
Arrows Barbarian Barrel Magic Archer
Arrows Barbarian Barrel Executioner Magic Archer
Magic Archer Arrows Barbarian Barrel Executioner
Arrows Barbarian Barrel
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Barbarian Barrel Dark Prince Executioner Magic Archer
Arrows Barbarian Barrel Magic Archer
Magic Archer
Arrows
Arrows Barbarian Barrel
Arrows Barbarian Barrel Dark Prince Executioner Magic Archer
Arrows Barbarian Barrel Executioner Magic Archer
Arrows Magic Archer
Arrows Barbarian Barrel Magic Archer
Arrows Executioner Magic Archer
Mini P.E.K.K.A
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Goblin Gang Barbarian Barrel Dark Prince Magic Archer
Arrows Executioner Magic Archer
Arrows Barbarian Barrel
Goblin Gang Mini P.E.K.K.A Dark Prince Executioner Magic Archer
Arrows Executioner Magic Archer
Arrows
Dark Prince Executioner
Goblin Gang Magic Archer
Executioner Magic Archer
Barbarian Barrel Dark Prince Executioner Magic Archer

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