My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant P.E.K.K.A Fisherman Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Phoenix
Giant Snowball
Cannon Fisherman
Zap
Cannon Royal Giant Fisherman
Barbarian Barrel
Ice Spirit Cannon
The Log
Ice Spirit Cannon Royal Giant Fisherman
Earthquake
Cannon
Arrows
Ice Spirit
Royal Delivery
Ice Spirit P.E.K.K.A Fisherman
Fireball
Cannon Fisherman
Poison
Cannon Fisherman Phoenix
Lightning
Cannon Fisherman Phoenix Monk
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Cannon Tornado Fisherman Phoenix Monk Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Cannon Tornado Fisherman

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant P.E.K.K.A Royal Giant Fisherman Phoenix
Cannon
Royal Giant
Ice Spirit Fisherman Ice Spirit Tornado Monk
Tornado
P.E.K.K.A Royal Giant
P.E.K.K.A
Ice Spirit Tornado Fisherman
Fisherman
Royal Giant Ice Spirit P.E.K.K.A
Phoenix
Monk Ice Spirit
Monk
Phoenix Royal Giant

Defense Synergies 1 8

Ice Spirit
Cannon Tornado P.E.K.K.A Fisherman Phoenix
Cannon
Ice Spirit
Royal Giant
Tornado
P.E.K.K.A Ice Spirit
P.E.K.K.A
Tornado Ice Spirit Fisherman
Fisherman
Ice Spirit P.E.K.K.A Monk
Phoenix
Ice Spirit Monk
Monk
Fisherman Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
P.E.K.K.A Ice Spirit Cannon Fisherman Phoenix Monk
Cannon Tornado P.E.K.K.A Fisherman
Cannon P.E.K.K.A Fisherman Phoenix Monk
Tornado P.E.K.K.A Monk
Tornado Cannon
Tornado Ice Spirit Cannon Phoenix
Cannon P.E.K.K.A Phoenix Monk
Cannon P.E.K.K.A Tornado Fisherman Phoenix
Tornado Ice Spirit Cannon Fisherman Phoenix
Cannon Tornado Fisherman
Tornado Phoenix
Cannon P.E.K.K.A Ice Spirit
Ice Spirit Cannon Tornado P.E.K.K.A
P.E.K.K.A Cannon Phoenix
Tornado Monk Ice Spirit Cannon P.E.K.K.A Fisherman
Cannon Tornado P.E.K.K.A Fisherman
Ice Spirit Cannon Tornado Fisherman
Tornado Ice Spirit Cannon Fisherman
P.E.K.K.A Cannon Tornado Fisherman Phoenix
Cannon P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Fisherman
Fisherman Phoenix Monk
P.E.K.K.A Ice Spirit Fisherman
P.E.K.K.A Tornado Fisherman Phoenix Monk
P.E.K.K.A Cannon Fisherman Phoenix
Ice Spirit Tornado Monk
P.E.K.K.A Phoenix
P.E.K.K.A Fisherman Phoenix
P.E.K.K.A Ice Spirit Tornado Phoenix Monk
P.E.K.K.A Cannon Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Monk Tornado Phoenix
P.E.K.K.A Cannon
Cannon
Phoenix Ice Spirit Tornado P.E.K.K.A Fisherman Monk
Cannon P.E.K.K.A Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Monk
Monk Tornado Fisherman
Ice Spirit Tornado Monk
Tornado
Ice Spirit Tornado
Monk Tornado Fisherman
Tornado Fisherman
Monk Tornado Fisherman
Monk Tornado
Fisherman
Fisherman Monk
Fisherman
Monk Tornado
Fisherman
Fisherman Monk
Tornado Monk
Monk
Tornado
Tornado Fisherman Monk
Monk
Tornado Ice Spirit
Fisherman
Tornado Fisherman Monk
Tornado Fisherman Monk
Tornado Fisherman
Tornado
Ice Spirit
Ice Spirit Monk
P.E.K.K.A
Monk
Ice Spirit
Tornado Monk
Monk Tornado
P.E.K.K.A
Ice Spirit Tornado
Tornado
Tornado Monk

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