My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Prince
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde Prince
Barbarian Barrel
Elite Barbarians
The Log
Elite Barbarians Hog Rider Prince
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Hog Rider Prince
Fireball
Minion Horde Elite Barbarians Hog Rider
Poison
Minion Horde
Lightning
Elite Barbarians Prince
Rocket
Minion Horde Elite Barbarians Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Hog Rider Minion Horde Prince Elite Barbarians Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Zap Hog Rider Minion Horde

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Mirror Prince Minion Horde
Minion Horde
Zap Hog Rider Mirror Prince
Elite Barbarians
Zap Hog Rider
Hog Rider
Zap Lightning Minion Horde Elite Barbarians Rocket Mirror Prince
Rocket
Hog Rider Mirror
Mirror
Zap Minion Horde Hog Rider Rocket Lightning
Prince
Zap Minion Horde Hog Rider Lightning
Lightning
Hog Rider Mirror Prince

Defense Synergies 2 3

Zap
Mirror Minion Horde Elite Barbarians Prince
Minion Horde
Mirror Zap
Elite Barbarians
Zap
Hog Rider
Rocket
Mirror
Zap Minion Horde
Prince
Zap
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Zap Minion Horde
Minion Horde Elite Barbarians Zap Prince
Minion Horde Rocket Prince Elite Barbarians Lightning
Minion Horde Elite Barbarians Prince
Lightning Elite Barbarians Rocket Prince
Zap
Minion Horde Rocket Lightning Zap
Rocket Lightning Zap
Minion Horde Elite Barbarians Prince
Elite Barbarians Minion Horde Prince
Minion Horde Zap
Minion Horde Zap
Minion Horde Prince Zap Elite Barbarians Rocket Lightning
Rocket Zap Minion Horde Prince
Elite Barbarians Minion Horde Prince
Minion Horde Rocket Zap Elite Barbarians Prince Lightning
Minion Horde Elite Barbarians Prince
Zap Minion Horde Elite Barbarians Prince
Zap
Elite Barbarians Prince
Minion Horde Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Prince
Zap Elite Barbarians Rocket Prince Lightning
Zap Minion Horde Elite Barbarians Rocket Prince Lightning
Rocket Prince Lightning Zap Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Prince
Rocket Zap Minion Horde
Rocket Prince Minion Horde Elite Barbarians Lightning
Minion Horde Elite Barbarians Prince
Zap Minion Horde Rocket Lightning Elite Barbarians Prince
Minion Horde
Minion Horde Elite Barbarians Prince
Rocket Lightning Zap Elite Barbarians Prince
Elite Barbarians Rocket Prince Lightning Minion Horde
Minion Horde
Elite Barbarians Zap Minion Horde Rocket Prince Lightning
Zap Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Rocket
Zap
Rocket Lightning Minion Horde
Lightning Rocket Prince
Rocket Zap Minion Horde
Zap Minion Horde Rocket
Minion Horde
Zap Lightning
Zap Lightning
Rocket Lightning Minion Horde Elite Barbarians Prince
Rocket Lightning Zap Minion Horde Prince
Lightning Zap Rocket
Rocket Lightning Elite Barbarians
Lightning Minion Horde Rocket
Lightning Zap Elite Barbarians Prince
Rocket Lightning Zap Minion Horde
Lightning Minion Horde Rocket
Lightning Rocket
Minion Horde Rocket Lightning
Rocket Lightning Zap Prince
Rocket Lightning Zap
Rocket Lightning Minion Horde Prince
Rocket Lightning
Rocket Prince Lightning
Rocket Lightning Zap Minion Horde
Zap
Minion Horde
Zap Lightning
Lightning Zap Prince
Rocket Lightning Zap
Elite Barbarians Lightning Zap Minion Horde
Zap Rocket Lightning Minion Horde
Lightning Minion Horde Elite Barbarians
Lightning Zap Minion Horde Rocket
Zap Rocket Lightning Minion Horde
Minion Horde Prince
Rocket Lightning
Zap Minion Horde Lightning Rocket Prince
Rocket Lightning Zap
Lightning Minion Horde Rocket Prince
Zap Lightning
Rocket Lightning Zap
Minion Horde Elite Barbarians Prince
Zap Minion Horde Elite Barbarians Rocket Lightning
Zap Rocket Lightning
Lightning Zap Rocket Prince

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