My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Miner Fisherman Night Witch
Giant Snowball
Fire Spirit Goblin Gang Balloon Miner Fisherman Night Witch
Zap
Fire Spirit Goblin Gang Firecracker Balloon Fisherman Night Witch
Barbarian Barrel
Fire Spirit Goblin Gang Firecracker Night Witch
The Log
Fire Spirit Goblin Gang Firecracker Fisherman
Earthquake
Goblin Gang Firecracker
Arrows
Fire Spirit Goblin Gang Firecracker Night Witch
Royal Delivery
Fire Spirit Goblin Gang Firecracker Balloon Miner Fisherman Night Witch
Fireball
Goblin Gang Firecracker Balloon Fisherman Night Witch
Poison
Goblin Gang Firecracker Balloon Fisherman Night Witch
Lightning
Balloon Fisherman Night Witch
Rocket
Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Firecracker Miner Fisherman Night Witch Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblin Gang Firecracker Miner

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Balloon Fisherman
Goblin Gang
Miner Firecracker Balloon
Firecracker
Miner Goblin Gang Balloon Fisherman
Rocket
Miner
Balloon
Miner Fire Spirit Goblin Gang Firecracker Fisherman
Miner
Fire Spirit Goblin Gang Firecracker Balloon Rocket
Fisherman
Fire Spirit Firecracker Balloon
Night Witch

Defense Synergies 0 6

Fire Spirit
Firecracker
Goblin Gang
Firecracker Miner Fisherman
Firecracker
Fire Spirit Goblin Gang Fisherman Night Witch
Rocket
Balloon
Miner
Goblin Gang
Fisherman
Goblin Gang Firecracker
Night Witch
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker
Goblin Gang Firecracker Fisherman Night Witch
Goblin Gang Rocket Fisherman Fire Spirit Night Witch
Night Witch Goblin Gang Firecracker Fisherman
Firecracker Rocket
Goblin Gang Fire Spirit Firecracker Night Witch
Rocket Fire Spirit Goblin Gang Firecracker Night Witch
Rocket
Goblin Gang Fisherman Night Witch
Goblin Gang Fire Spirit Firecracker Miner Fisherman Night Witch
Goblin Gang Firecracker Fisherman Night Witch
Goblin Gang Firecracker Night Witch
Night Witch Fire Spirit Goblin Gang Rocket
Fire Spirit Rocket Goblin Gang Firecracker Night Witch
Goblin Gang
Rocket Goblin Gang Fisherman
Goblin Gang Firecracker Fisherman Night Witch
Fire Spirit Goblin Gang Firecracker Fisherman Night Witch
Fire Spirit Firecracker Fisherman
Fisherman
Goblin Gang Fire Spirit Firecracker Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fisherman
Goblin Gang Firecracker Rocket Miner Fisherman
Goblin Gang Rocket Fisherman
Goblin Gang Rocket Fisherman Night Witch
Goblin Gang Fisherman Night Witch
Fire Spirit Firecracker Rocket Goblin Gang
Goblin Gang Rocket Night Witch
Fisherman
Rocket Firecracker
Goblin Gang
Rocket
Rocket Goblin Gang Night Witch
Firecracker
Goblin Gang Firecracker Rocket Fisherman Night Witch
Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker Miner Fisherman
Rocket Miner
Firecracker Rocket
Rocket Fire Spirit Firecracker
Firecracker Fire Spirit Rocket
Fire Spirit Firecracker
Fire Spirit Firecracker
Miner Firecracker Fisherman
Rocket Fire Spirit Goblin Gang Fisherman Night Witch
Firecracker Rocket Miner Fisherman
Fire Spirit Firecracker Rocket
Rocket Fire Spirit Firecracker Miner Fisherman
Firecracker Rocket Fisherman
Firecracker Fisherman
Rocket Firecracker
Firecracker Rocket
Rocket
Rocket Fisherman Night Witch
Rocket Fire Spirit Firecracker Fisherman
Rocket Fire Spirit Firecracker Miner
Rocket Night Witch
Rocket
Rocket Fisherman
Rocket
Firecracker Fire Spirit
Fisherman
Firecracker Miner Fisherman
Miner Fisherman
Rocket Miner Firecracker Fisherman
Fire Spirit Firecracker Night Witch
Rocket Firecracker
Night Witch
Rocket Miner Night Witch
Rocket Firecracker
Rocket Firecracker
Fire Spirit Goblin Gang Rocket Night Witch
Rocket Fire Spirit Firecracker
Miner Goblin Gang Firecracker Rocket
Firecracker
Rocket
Firecracker
Goblin Gang Firecracker Rocket
Firecracker Rocket
Firecracker Rocket Miner

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