My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Goblin Barrel Graveyard
Giant Snowball
Spear Goblins Wall Breakers Goblin Barrel Graveyard
Zap
Spear Goblins Wall Breakers Goblin Barrel Graveyard
Barbarian Barrel
Spear Goblins Wall Breakers Goblin Barrel Ice Wizard Graveyard
The Log
Spear Goblins Wall Breakers Goblin Barrel Graveyard
Earthquake
Spear Goblins Goblin Barrel Graveyard
Arrows
Spear Goblins Wall Breakers Goblin Barrel Graveyard
Royal Delivery
Spear Goblins Wall Breakers Goblin Barrel Ice Wizard Mother Witch Graveyard
Fireball
Wall Breakers Goblin Barrel Ice Wizard Mother Witch
Poison
Spear Goblins Ice Wizard Mother Witch Graveyard
Lightning
Ice Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Ice Wizard Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Goblin Barrel Ice Wizard Mother Witch Graveyard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Goblin Barrel Ice Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Wall Breakers Graveyard Mega Knight
Rocket
Wall Breakers
Spear Goblins Mega Knight
Goblin Barrel
Spear Goblins Ice Wizard Mega Knight
Ice Wizard
Goblin Barrel Graveyard
Mother Witch
Mega Knight
Graveyard
Spear Goblins Ice Wizard Mega Knight
Mega Knight
Spear Goblins Wall Breakers Goblin Barrel Mother Witch Graveyard

Defense Synergies 0 5

Spear Goblins
Ice Wizard Mega Knight
Rocket
Wall Breakers
Goblin Barrel
Ice Wizard
Spear Goblins Mother Witch Mega Knight
Mother Witch
Ice Wizard Mega Knight
Graveyard
Mega Knight
Spear Goblins Ice Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins
Ice Wizard Mega Knight
Rocket Mega Knight Ice Wizard
Ice Wizard Mega Knight
Rocket Mega Knight
Spear Goblins Ice Wizard Mother Witch Mega Knight
Rocket Spear Goblins Ice Wizard
Rocket Mega Knight
Ice Wizard
Spear Goblins Ice Wizard Mega Knight
Ice Wizard Mother Witch Spear Goblins Mega Knight
Spear Goblins Ice Wizard
Mega Knight Rocket Ice Wizard
Rocket Mega Knight
Mega Knight
Rocket Mega Knight
Mega Knight
Mega Knight Spear Goblins Ice Wizard
Spear Goblins Ice Wizard Mother Witch Mega Knight
Mega Knight Spear Goblins Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins
Rocket Mega Knight
Mega Knight Spear Goblins Rocket
Rocket Mega Knight
Mega Knight
Rocket Mother Witch Ice Wizard
Rocket Spear Goblins Ice Wizard
Mega Knight
Rocket Mega Knight Spear Goblins
Mega Knight
Rocket Mega Knight
Rocket Mega Knight
Mega Knight
Spear Goblins Rocket
Mega Knight Ice Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Ice Wizard
Rocket
Rocket
Rocket Mega Knight
Mother Witch Spear Goblins Rocket Ice Wizard
Ice Wizard
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Spear Goblins
Rocket Mega Knight
Rocket
Rocket
Rocket Mega Knight
Rocket Mother Witch Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket
Mother Witch Ice Wizard Mega Knight
Ice Wizard
Mega Knight
Rocket
Ice Wizard Mother Witch
Rocket
Rocket Mega Knight
Rocket
Mega Knight
Rocket
Spear Goblins Rocket
Rocket Ice Wizard
Rocket Mega Knight
Rocket
Mega Knight
Rocket
Rocket
Rocket Mega Knight

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