My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Fisherman Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Cannon Cart Giant Skeleton Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Cannon Cart Giant Skeleton Fisherman
Giant Snowball
Musketeer Skeleton Army Fisherman
Zap
Mortar Skeleton Army Cannon Cart Fisherman
Barbarian Barrel
Mortar Musketeer Skeleton Army Cannon Cart Giant Skeleton
The Log
Musketeer Skeleton Army Cannon Cart Giant Skeleton Fisherman
Earthquake
Mortar Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Skeleton Army Cannon Cart Giant Skeleton Fisherman
Fireball
Mortar Musketeer Skeleton Army Cannon Cart Fisherman
Poison
Mortar Musketeer Skeleton Army Fisherman
Lightning
Mortar Musketeer Cannon Cart Fisherman
Rocket
Mortar Musketeer Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fisherman Mortar Fireball Musketeer Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Fisherman Mortar

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball Musketeer The Log
Fireball
Mortar The Log
Musketeer
Mortar Cannon Cart Giant Skeleton The Log Fisherman
Skeleton Army
Cannon Cart
The Log Musketeer Fisherman
Giant Skeleton
Musketeer The Log Fisherman
The Log
Cannon Cart Mortar Fireball Musketeer Giant Skeleton Fisherman
Fisherman
Musketeer Cannon Cart Giant Skeleton The Log

Defense Synergies 2 15

Mortar
Fireball Musketeer Skeleton Army The Log
Fireball
The Log Mortar Musketeer
Musketeer
The Log Mortar Fireball Skeleton Army Cannon Cart Giant Skeleton Fisherman
Skeleton Army
Mortar Musketeer Cannon Cart Giant Skeleton The Log
Cannon Cart
Musketeer Skeleton Army Giant Skeleton
Giant Skeleton
Musketeer Skeleton Army Cannon Cart The Log
The Log
Fireball Musketeer Mortar Skeleton Army Giant Skeleton Fisherman
Fisherman
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Fireball Musketeer The Log
Skeleton Army Mortar Musketeer Cannon Cart The Log Fisherman
Mortar Skeleton Army Fisherman Musketeer Cannon Cart Giant Skeleton
Skeleton Army Mortar Musketeer Cannon Cart Fisherman
Fireball Skeleton Army Giant Skeleton The Log
Fireball Skeleton Army The Log Musketeer Cannon Cart
Musketeer Mortar Fireball
Fireball Musketeer Cannon Cart Giant Skeleton The Log
Mortar Musketeer Skeleton Army Fisherman
Skeleton Army Musketeer Cannon Cart Giant Skeleton Fisherman
Skeleton Army Fireball Musketeer Cannon Cart Giant Skeleton The Log Fisherman
Musketeer Fireball
Mortar Skeleton Army Fireball Musketeer Cannon Cart Giant Skeleton The Log
Fireball Skeleton Army Mortar Cannon Cart The Log
Skeleton Army Mortar Cannon Cart
Skeleton Army Mortar Fireball The Log Fisherman
Mortar Fireball Musketeer Skeleton Army Cannon Cart Fisherman
Mortar Fireball Musketeer Skeleton Army Cannon Cart The Log Fisherman
Mortar The Log Fireball Musketeer Cannon Cart Giant Skeleton Fisherman
Mortar Musketeer Cannon Cart Fisherman
Skeleton Army Fireball Musketeer Cannon Cart Giant Skeleton The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Cannon Cart Giant Skeleton Fisherman
Fireball Mortar Musketeer Cannon Cart The Log Fisherman
Skeleton Army Giant Skeleton Musketeer Cannon Cart The Log Fisherman
Skeleton Army Giant Skeleton Fireball Musketeer Cannon Cart The Log Fisherman
Giant Skeleton Musketeer Skeleton Army Cannon Cart Fisherman
Fireball Musketeer
Skeleton Army Fireball Musketeer Cannon Cart Giant Skeleton
Giant Skeleton Skeleton Army Cannon Cart Fisherman
Giant Skeleton Mortar Fireball Skeleton Army Cannon Cart The Log
Musketeer Skeleton Army
Musketeer Cannon Cart Giant Skeleton
Skeleton Army Fireball Giant Skeleton The Log
Skeleton Army Cannon Cart Giant Skeleton Fireball
Fireball Musketeer Skeleton Army Cannon Cart
Skeleton Army Mortar Fireball Musketeer Cannon Cart Giant Skeleton The Log Fisherman
Fireball Musketeer Cannon Cart Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Musketeer Giant Skeleton The Log
Mortar Fireball Musketeer The Log Fisherman
Fireball Cannon Cart Giant Skeleton The Log
Cannon Cart Fireball Musketeer Giant Skeleton The Log
Fireball Mortar The Log
Fireball Musketeer
Mortar Musketeer The Log
Fireball The Log
Fireball The Log Mortar Fisherman
Fireball Musketeer Fisherman
Mortar Fireball Musketeer Cannon Cart The Log Fisherman
Fireball Musketeer
Mortar Fireball Musketeer Cannon Cart The Log Fisherman
Mortar Fireball Musketeer Cannon Cart Fisherman
Mortar Fireball Musketeer Cannon Cart The Log Fisherman
Mortar Fireball Musketeer Cannon Cart The Log
Mortar Fireball Musketeer Cannon Cart The Log
Mortar Fireball
Fisherman
Mortar Fireball Musketeer The Log Fisherman
Mortar Fireball The Log
Fireball Musketeer Giant Skeleton The Log
Fireball
Musketeer The Log Fisherman
Mortar Fireball Musketeer Cannon Cart The Log
The Log Mortar Fireball
Fisherman
Mortar Fireball The Log Musketeer Fisherman
Fireball Mortar Musketeer The Log Fisherman
Fireball Mortar Musketeer The Log Fisherman
Fireball Musketeer
Fireball Musketeer
Fireball
Mortar Fireball Musketeer The Log
Fireball
Giant Skeleton
Fireball The Log
Fireball Musketeer Skeleton Army Cannon Cart
Fireball Musketeer
The Log Fireball
Fireball Musketeer Cannon Cart
The Log Mortar Fireball Musketeer
Fireball Giant Skeleton
Musketeer Cannon Cart
Fireball Musketeer Giant Skeleton The Log
Fireball Musketeer
Mortar Fireball Musketeer Cannon Cart Giant Skeleton The Log

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