My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Rascals Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Electro Dragon Fisherman Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Hogs Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Hogs Fisherman Lava Hound
Giant Snowball
Archers Minions Royal Hogs Electro Dragon Fisherman Lava Hound
Zap
Archers Minions Royal Hogs Fisherman Lava Hound
Barbarian Barrel
Archers Rascals Royal Hogs
The Log
Archers Rascals Royal Hogs Fisherman
Earthquake
Archers Royal Hogs
Arrows
Archers Minions Rascals Royal Hogs Lava Hound
Royal Delivery
Archers Minions Rascals Royal Hogs Electro Dragon Fisherman Lava Hound
Fireball
Archers Minions Rascals Royal Hogs Electro Dragon Fisherman Lava Hound
Poison
Archers Minions Rascals Royal Hogs Electro Dragon Fisherman Lava Hound
Lightning
Electro Dragon Fisherman
Rocket
Rascals Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Fisherman Rascals Royal Hogs Electro Dragon Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Minions Fisherman Rascals

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Hogs Electro Dragon Fisherman Lava Hound
Minions
Lava Hound Rascals Royal Hogs Fisherman
Rascals
Minions Electro Dragon
Royal Hogs
Archers Minions Lightning Fisherman
Electro Dragon
Lava Hound Archers Rascals Fisherman
Lightning
Lava Hound Royal Hogs
Fisherman
Archers Minions Royal Hogs Electro Dragon
Lava Hound
Minions Electro Dragon Lightning Archers

Defense Synergies 0 5

Archers
Minions Rascals Fisherman
Minions
Archers Fisherman
Rascals
Archers
Royal Hogs
Electro Dragon
Fisherman
Lightning
Fisherman
Archers Minions Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Electro Dragon
Minions Rascals Electro Dragon Fisherman
Fisherman Archers Minions Rascals Electro Dragon Lightning
Minions Rascals Electro Dragon Fisherman
Lightning
Archers Minions Rascals Electro Dragon
Minions Lightning Archers Rascals Electro Dragon
Lightning Rascals Electro Dragon
Minions Rascals Fisherman
Archers Rascals Fisherman
Archers Minions Rascals Electro Dragon Fisherman
Minions Archers Rascals Electro Dragon
Minions Rascals Electro Dragon Lightning
Minions Rascals Electro Dragon
Rascals
Rascals Lightning Fisherman
Minions Rascals Electro Dragon Fisherman
Archers Minions Rascals Electro Dragon Fisherman
Archers Minions Rascals Electro Dragon Fisherman
Fisherman
Rascals Archers Minions Electro Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Archers Fisherman
Archers Electro Dragon Lightning Fisherman
Minions Rascals Electro Dragon Lightning Fisherman
Lightning Rascals Fisherman
Rascals Fisherman
Archers Minions Rascals Electro Dragon
Rascals Archers Minions Lightning
Rascals Fisherman
Electro Dragon Lightning Minions
Minions Rascals Electro Dragon
Lightning
Rascals Lightning
Archers Rascals Electro Dragon
Rascals Electro Dragon Archers Minions Lightning Fisherman
Minions Archers Rascals Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rascals Electro Dragon
Electro Dragon Fisherman
Lightning Electro Dragon
Lightning Rascals
Minions Electro Dragon
Archers
Electro Dragon Lightning
Electro Dragon Lightning Fisherman
Lightning Minions Electro Dragon Fisherman
Lightning Electro Dragon Fisherman
Lightning Archers Electro Dragon
Lightning Fisherman
Lightning Minions Electro Dragon Fisherman
Lightning Fisherman
Lightning Electro Dragon
Lightning Electro Dragon
Lightning
Minions Lightning Fisherman
Lightning Archers Electro Dragon Fisherman
Lightning Electro Dragon
Lightning Minions
Lightning
Lightning Fisherman
Lightning Electro Dragon
Electro Dragon
Fisherman
Electro Dragon Lightning Fisherman
Lightning Electro Dragon Fisherman
Lightning Fisherman
Lightning Archers Electro Dragon
Electro Dragon Lightning Minions
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning
Lightning Archers Minions Electro Dragon
Lightning Archers Electro Dragon
Lightning Rascals Electro Dragon
Electro Dragon Lightning
Lightning
Electro Dragon
Electro Dragon Minions Rascals Lightning
Electro Dragon Lightning
Electro Dragon Lightning

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