My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Bowler Royal Ghost Mother Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Royal Ghost Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Mighty Miner
Giant Snowball
Guards Baby Dragon Mighty Miner
Zap
Guards Mighty Miner
Barbarian Barrel
Knight Valkyrie Guards Royal Ghost
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Knight Valkyrie Guards Baby Dragon Bowler Royal Ghost Mother Witch
Fireball
Baby Dragon Bowler Mother Witch Mighty Miner
Poison
Guards Mother Witch
Lightning
Knight Valkyrie Baby Dragon Bowler Mother Witch Mighty Miner
Rocket
Valkyrie Bowler Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Guards Baby Dragon Bowler Royal Ghost Mother Witch Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Royal Ghost Valkyrie Baby Dragon Mother Witch Mighty Miner Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Guards Royal Ghost Valkyrie

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Mother Witch
Valkyrie
Baby Dragon Royal Ghost Mother Witch
Guards
Baby Dragon
Knight Valkyrie Bowler
Bowler
Baby Dragon Mother Witch
Royal Ghost
Valkyrie Mother Witch
Mother Witch
Knight Valkyrie Bowler Royal Ghost
Mighty Miner

Defense Synergies 0 12

Knight
Baby Dragon Bowler Mother Witch
Valkyrie
Baby Dragon Bowler Mother Witch
Guards
Baby Dragon Mother Witch
Baby Dragon
Knight Valkyrie Guards Bowler Mother Witch
Bowler
Knight Valkyrie Baby Dragon Mother Witch
Royal Ghost
Mother Witch
Mother Witch
Knight Valkyrie Guards Baby Dragon Bowler Royal Ghost
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Valkyrie Baby Dragon
Knight Valkyrie
Bowler Knight Valkyrie
Knight Valkyrie Guards Bowler
Valkyrie Bowler
Bowler Valkyrie Guards Baby Dragon Royal Ghost Mother Witch
Baby Dragon
Bowler Valkyrie Baby Dragon
Mighty Miner
Knight Guards Valkyrie Bowler Royal Ghost
Valkyrie Guards Mother Witch Knight Baby Dragon Bowler Royal Ghost
Baby Dragon
Bowler Knight Valkyrie Guards
Valkyrie Bowler Guards Baby Dragon Royal Ghost
Knight
Bowler
Knight Valkyrie Bowler
Knight Valkyrie Guards Baby Dragon Bowler Royal Ghost
Valkyrie Baby Dragon Knight Guards Bowler Royal Ghost Mother Witch
Valkyrie Bowler Royal Ghost Knight Guards Baby Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Bowler Royal Ghost
Knight Valkyrie Baby Dragon Bowler Royal Ghost
Guards Knight Valkyrie Bowler
Valkyrie Guards Bowler Knight
Knight Valkyrie Guards Bowler Mighty Miner
Mother Witch Baby Dragon
Guards Knight Valkyrie Bowler
Mighty Miner Knight Valkyrie
Knight Valkyrie Baby Dragon
Guards
Knight Valkyrie Guards Bowler
Valkyrie Guards Bowler
Bowler Knight Valkyrie Guards
Valkyrie Baby Dragon Bowler
Guards Knight Valkyrie Baby Dragon Bowler Mighty Miner
Valkyrie Bowler Baby Dragon Royal Ghost Mother Witch Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Guards Baby Dragon Royal Ghost
Baby Dragon Bowler Royal Ghost
Baby Dragon
Knight Valkyrie Guards
Valkyrie Baby Dragon Bowler
Mother Witch Baby Dragon
Baby Dragon Bowler
Baby Dragon Bowler
Guards Bowler
Knight Valkyrie Bowler
Baby Dragon
Knight Baby Dragon Bowler
Baby Dragon
Baby Dragon
Baby Dragon Bowler
Baby Dragon Bowler
Baby Dragon Bowler
Valkyrie Baby Dragon Bowler Mother Witch
Baby Dragon Bowler
Bowler
Baby Dragon
Mother Witch Valkyrie Baby Dragon Bowler
Baby Dragon Bowler Royal Ghost
Baby Dragon Bowler
Baby Dragon
Baby Dragon Mother Witch
Guards
Bowler
Mighty Miner
Bowler
Guards
Baby Dragon
Knight Valkyrie Baby Dragon Bowler
Baby Dragon Bowler
Guards Baby Dragon Bowler
Baby Dragon Bowler Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: